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	<title>Comments on: Designing your game&#8217;s database</title>
	<atom:link href="http://buildingbrowsergames.com/2008/04/15/designing-your-database/feed/" rel="self" type="application/rss+xml" />
	<link>http://buildingbrowsergames.com/2008/04/15/designing-your-database/</link>
	<description>Ever wanted to build a browsergame?</description>
	<lastBuildDate>Wed, 10 Mar 2010 20:26:23 +0000</lastBuildDate>
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		<title>By: saidbakr</title>
		<link>http://buildingbrowsergames.com/2008/04/15/designing-your-database/comment-page-1/#comment-746</link>
		<dc:creator>saidbakr</dc:creator>
		<pubDate>Wed, 10 Mar 2010 03:12:40 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=6#comment-746</guid>
		<description>Very good meaningful article about database normalization and its benefits.</description>
		<content:encoded><![CDATA[<p>Very good meaningful article about database normalization and its benefits.</p>
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	<item>
		<title>By: nikolas</title>
		<link>http://buildingbrowsergames.com/2008/04/15/designing-your-database/comment-page-1/#comment-745</link>
		<dc:creator>nikolas</dc:creator>
		<pubDate>Mon, 08 Mar 2010 02:05:53 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=6#comment-745</guid>
		<description>where do i write all this things!</description>
		<content:encoded><![CDATA[<p>where do i write all this things!</p>
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	<item>
		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2008/04/15/designing-your-database/comment-page-1/#comment-671</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Mon, 21 Dec 2009 03:59:35 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=6#comment-671</guid>
		<description>The reason that items got done this way(as opposed to user accounts)&lt;br&gt;isn&#039;t really because of OOP at all, so much as flexibility - this&lt;br&gt;tutorial started out without much of a plan for where it would go, and&lt;br&gt;I wanted as much flexibility as possible when it came to adding new&lt;br&gt;items.</description>
		<content:encoded><![CDATA[<p>The reason that items got done this way(as opposed to user accounts)<br />isn&#39;t really because of OOP at all, so much as flexibility &#8211; this<br />tutorial started out without much of a plan for where it would go, and<br />I wanted as much flexibility as possible when it came to adding new<br />items.</p>
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		<title>By: BUnzaga</title>
		<link>http://buildingbrowsergames.com/2008/04/15/designing-your-database/comment-page-1/#comment-663</link>
		<dc:creator>BUnzaga</dc:creator>
		<pubDate>Thu, 17 Dec 2009 08:01:24 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=6#comment-663</guid>
		<description>I have just started learning PHP/mySQL in the last couple weeks, and I am trying to follow along with your awesome tutorials.  I noticed something, which I am hoping you could help me understand a little better.&lt;br&gt;&lt;br&gt;I noticed that you are taking an OOP approach to the items, stats, etc, but you didn&#039;t do this for user accounts.  Is this a standard practice for databases, or was it just something that wasn&#039;t really thought about at the time you wrote this tutorial?&lt;br&gt;&lt;br&gt;As an example, if we followed the OOP approach, we would have two tables for user accounts.  One would define what an account was, the other would be the list of accounts.&lt;br&gt;&lt;br&gt;Could you or anyone else tell me, if this would be a good or bad design architecture?  I plan to have one account, with three character slots, which will be tied to the user account.  I also plan to have a few other options, such as &#039;get_news&#039;, &#039;user_address&#039;, etc.&lt;br&gt;&lt;br&gt;Please bare with me and keep in mind the first time I have looked at this stuff was about a week ago when I was lucky enough to find your tutorials.</description>
		<content:encoded><![CDATA[<p>I have just started learning PHP/mySQL in the last couple weeks, and I am trying to follow along with your awesome tutorials.  I noticed something, which I am hoping you could help me understand a little better.</p>
<p>I noticed that you are taking an OOP approach to the items, stats, etc, but you didn&#39;t do this for user accounts.  Is this a standard practice for databases, or was it just something that wasn&#39;t really thought about at the time you wrote this tutorial?</p>
<p>As an example, if we followed the OOP approach, we would have two tables for user accounts.  One would define what an account was, the other would be the list of accounts.</p>
<p>Could you or anyone else tell me, if this would be a good or bad design architecture?  I plan to have one account, with three character slots, which will be tied to the user account.  I also plan to have a few other options, such as &#39;get_news&#39;, &#39;user_address&#39;, etc.</p>
<p>Please bare with me and keep in mind the first time I have looked at this stuff was about a week ago when I was lucky enough to find your tutorials.</p>
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	<item>
		<title>By: daglees</title>
		<link>http://buildingbrowsergames.com/2008/04/15/designing-your-database/comment-page-1/#comment-580</link>
		<dc:creator>daglees</dc:creator>
		<pubDate>Mon, 24 Aug 2009 20:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=6#comment-580</guid>
		<description>This is a very good introduction, it&#039;s down to earth and makes sense, thanks!</description>
		<content:encoded><![CDATA[<p>This is a very good introduction, it&#39;s down to earth and makes sense, thanks!</p>
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	<item>
		<title>By: daglees</title>
		<link>http://buildingbrowsergames.com/2008/04/15/designing-your-database/comment-page-1/#comment-448</link>
		<dc:creator>daglees</dc:creator>
		<pubDate>Mon, 24 Aug 2009 15:13:16 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=6#comment-448</guid>
		<description>This is a very good introduction, it&#039;s down to earth and makes sense, thanks!</description>
		<content:encoded><![CDATA[<p>This is a very good introduction, it&#39;s down to earth and makes sense, thanks!</p>
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