Building Browsergames: a brief design document
One important but often neglected part of building a browsergame is planning it – what you will be building, and how you will be building it.
So far, we’ve built a login and registration system for a browsergame – but not much else. In order to plan a little more out for our game, here’s a small sketch of what we’ll build(at least to start off):
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Town
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Forest
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Monsters
- Crazy Eric
- Psychotic Jeff
- Laid back Nick
- Lazy Russell
- Hard Hitting Louis
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Tracking
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Administrator Control Panel
There will be a town, where users can access all of the shops/etc. within the game. These shops are the bank(pays interest on each daily visit by the user), the armor shop, weapon shop, and healer(although there could be more shops later).
There will also be a forest area, where users can get into fights with creatures and search for items(very low chance to find items). Users will be able to search for monsters, visit the spring(random 2% chance to have something cool happen), or search for items/go back to town.
To begin with, there will only be a few monsters. These are their names(they don’t have stats yet):
A count will be kept of how many of each particular monster a user has killed – eventually, this might be used for a quest or something.
It would be nice to build an administrator control panel, so that administrator users can easily add items/monsters/etc. to the game, without having to interact with(and potentially screw up) the database directly.
And that’s what will be in the browsergame that we’ve been building – if there’s anything else that you think should be in it(or you’d like to learn how to implement – we can add it in), just send an e-mail to buildingbrowsergames@gmail.com.
Luke is the primary editor of Building Browsergames, and has written a large portion of the articles that you read here. He generally has no idea what to say when asked to write about himself in the third person.
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Foto
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Warlords
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Luke
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Jacob Santos
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Luke




