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	<title>Comments on: Designing a flexible items system</title>
	<atom:link href="http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/feed/" rel="self" type="application/rss+xml" />
	<link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/</link>
	<description>Ever wanted to build a browsergame?</description>
	<lastBuildDate>Wed, 30 Nov 2011 19:42:01 +0000</lastBuildDate>
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		<item>
		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/comment-page-1/#comment-603</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Sun, 22 Nov 2009 08:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=75#comment-603</guid>
		<description>Because it&#039;s only you(the developer) adding items, this isn&#039;t really an&lt;br&gt;issue - you just redefine your enum and go from there.&lt;br&gt;&lt;br&gt;While this isn&#039;t the best way to lay out an items table(and future tutorials&lt;br&gt;will be doing it differently), it was the best at the time in terms of&lt;br&gt;allowing us to be flexible with our items and stats when we weren&#039;t sure how&lt;br&gt;our idea was going to grow and change.</description>
		<content:encoded><![CDATA[<p>Because it&#39;s only you(the developer) adding items, this isn&#39;t really an<br />issue &#8211; you just redefine your enum and go from there.</p>
<p>While this isn&#39;t the best way to lay out an items table(and future tutorials<br />will be doing it differently), it was the best at the time in terms of<br />allowing us to be flexible with our items and stats when we weren&#39;t sure how<br />our idea was going to grow and change.</p>
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	<item>
		<title>By: keilaniswk</title>
		<link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/comment-page-1/#comment-602</link>
		<dc:creator>keilaniswk</dc:creator>
		<pubDate>Sun, 22 Nov 2009 08:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=75#comment-602</guid>
		<description>What happens when you enter an item type that is not on the list?&lt;br&gt;&lt;br&gt;Its value will be left blank on the type column.</description>
		<content:encoded><![CDATA[<p>What happens when you enter an item type that is not on the list?</p>
<p>Its value will be left blank on the type column.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/comment-page-1/#comment-560</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Sun, 22 Nov 2009 02:52:29 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=75#comment-560</guid>
		<description>Because it&#039;s only you(the developer) adding items, this isn&#039;t really an&lt;br&gt;issue - you just redefine your enum and go from there.&lt;br&gt;&lt;br&gt;While this isn&#039;t the best way to lay out an items table(and future tutorials&lt;br&gt;will be doing it differently), it was the best at the time in terms of&lt;br&gt;allowing us to be flexible with our items and stats when we weren&#039;t sure how&lt;br&gt;our idea was going to grow and change.</description>
		<content:encoded><![CDATA[<p>Because it&#39;s only you(the developer) adding items, this isn&#39;t really an<br />issue &#8211; you just redefine your enum and go from there.</p>
<p>While this isn&#39;t the best way to lay out an items table(and future tutorials<br />will be doing it differently), it was the best at the time in terms of<br />allowing us to be flexible with our items and stats when we weren&#39;t sure how<br />our idea was going to grow and change.</p>
]]></content:encoded>
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	<item>
		<title>By: keilaniswk</title>
		<link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/comment-page-1/#comment-559</link>
		<dc:creator>keilaniswk</dc:creator>
		<pubDate>Sun, 22 Nov 2009 02:40:06 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=75#comment-559</guid>
		<description>What happens when you enter an item type that is not on the list?&lt;br&gt;&lt;br&gt;Its value will be left blank on the type column.</description>
		<content:encoded><![CDATA[<p>What happens when you enter an item type that is not on the list?</p>
<p>Its value will be left blank on the type column.</p>
]]></content:encoded>
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	<item>
		<title>By: Val</title>
		<link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/comment-page-1/#comment-383</link>
		<dc:creator>Val</dc:creator>
		<pubDate>Fri, 20 Mar 2009 22:46:06 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=75#comment-383</guid>
		<description>If you want to add more enums, you need to redefine the table using the MODIFY TABLE syntax.</description>
		<content:encoded><![CDATA[<p>If you want to add more enums, you need to redefine the table using the MODIFY TABLE syntax.</p>
]]></content:encoded>
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	<item>
		<title>By: MrLollige</title>
		<link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/comment-page-1/#comment-359</link>
		<dc:creator>MrLollige</dc:creator>
		<pubDate>Sat, 14 Mar 2009 13:44:39 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=75#comment-359</guid>
		<description>Enum looks good. But google cant tell me how to add a possible value.&lt;br&gt;For example, if I have a row:&lt;br&gt;type ENUM(&#039;Weapon&#039;,&#039;Armor&#039;,&#039;Usable&#039;),&lt;br&gt;And I want to add &#039;Shines&#039; and &#039;Tradeable&#039; to it later on. How do I do that?</description>
		<content:encoded><![CDATA[<p>Enum looks good. But google cant tell me how to add a possible value.<br />For example, if I have a row:<br />type ENUM(&#39;Weapon&#39;,&#39;Armor&#39;,&#39;Usable&#39;),<br />And I want to add &#39;Shines&#39; and &#39;Tradeable&#39; to it later on. How do I do that?</p>
]]></content:encoded>
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	<item>
		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/comment-page-1/#comment-63</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Fri, 04 Jul 2008 14:24:40 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=75#comment-63</guid>
		<description>Hi Sunchaser,

There aren&#039;t really any plans on building a quest system or a map-based movement system - but I&#039;ll do my best to research it and write something on it once I&#039;ve figured out how to build one.

sepp: using an enum for item type is a great idea - thanks for pointing that out.</description>
		<content:encoded><![CDATA[<p>Hi Sunchaser,</p>
<p>There aren&#8217;t really any plans on building a quest system or a map-based movement system &#8211; but I&#8217;ll do my best to research it and write something on it once I&#8217;ve figured out how to build one.</p>
<p>sepp: using an enum for item type is a great idea &#8211; thanks for pointing that out.</p>
]]></content:encoded>
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	<item>
		<title>By: Sunchaser</title>
		<link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/comment-page-1/#comment-62</link>
		<dc:creator>Sunchaser</dc:creator>
		<pubDate>Fri, 04 Jul 2008 13:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=75#comment-62</guid>
		<description>Nice article...

Do you plan to write some articles on a quest system editable by users or a system where players can move in a map?</description>
		<content:encoded><![CDATA[<p>Nice article&#8230;</p>
<p>Do you plan to write some articles on a quest system editable by users or a system where players can move in a map?</p>
]]></content:encoded>
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	<item>
		<title>By: sepp</title>
		<link>http://buildingbrowsergames.com/2008/07/02/designing-a-flexible-items-system/comment-page-1/#comment-61</link>
		<dc:creator>sepp</dc:creator>
		<pubDate>Fri, 04 Jul 2008 12:52:16 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=75#comment-61</guid>
		<description>For item.type I would use an enum.

http://dev.mysql.com/doc/refman/5.1/en/enum.html</description>
		<content:encoded><![CDATA[<p>For item.type I would use an enum.</p>
<p><a href="http://dev.mysql.com/doc/refman/5.1/en/enum.html" rel="nofollow">http://dev.mysql.com/doc/refman/5.1/en/enum.html</a></p>
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