Important Design Choices
We’ve already built an items system for our game, in addition to writing code to retrieve our items. But one thing that we haven’t done yet is plan out what sorts of items there should be in our game.
Should there by usable items? Should players be allowed to have one weapon, two weapons, or one melee weapon and one ranged weapon? How many armor slots should a player have?
These are all questions that need to be answered - and now’s your chance to! Please vote for what you’d prefer using the polls below:
If you’ve got a completely different idea, put it in the comments - I’m looking for any and all suggestions on where to take the game as it stands now.
Luke is the primary editor of Building Browsergames, and has written a large portion of the articles that you read here. He generally has no idea what to say when asked to write about himself in the third person.
No comments yet.
Leave a comment
About
Write for us!
Recent Posts
Categories
- advertising
- askthereaders
- balancing
- buildingbrowsergames
- code
- combat
- cron
- database
- design
- diaryofabrowsergame
- DRY
- frustrations
- games
- gettingstarted
- help
- hosting
- interface
- interview
- javascript
- marketing
- medieval
- monetization
- motivation
- optimization
- perl
- php
- postmortem
- productivity
- publicrelations
- review
- rubyonrails
- security
- setup
- SQL
- strategy
- templates
- terratanks
- tutorial
- Uncategorized
- usability
- workingtitle