Important Design Choices

We’ve already built an items system for our game, in addition to writing code to retrieve our items. But one thing that we haven’t done yet is plan out what sorts of items there should be in our game.

Should there by usable items? Should players be allowed to have one weapon, two weapons, or one melee weapon and one ranged weapon? How many armor slots should a player have?

These are all questions that need to be answered – and now’s your chance to! Please vote for what you’d prefer using the polls below:

Should there be usable items in our game?
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How many weapons should a player be allowed to carry?
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How many armor slots should there be?
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If you’ve got a completely different idea, put it in the comments – I’m looking for any and all suggestions on where to take the game as it stands now.

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Luke is the primary editor of Building Browsergames, and has written a large portion of the articles that you read here. He generally has no idea what to say when asked to write about himself in the third person.

Monday, July 21st, 2008 buildingbrowsergames
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Building Browsergames is a blog about browsergames(also known as PBBG's). It's geared towards the beginner to intermediate developer who has an interest in building their own browsergame.


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