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	<title>Comments on: Leveraging social networks to build a userbase</title>
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	<link>http://buildingbrowsergames.com/2008/07/31/leveraging-social-networks-to-build-a-userbase/</link>
	<description>Ever wanted to build a browsergame?</description>
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		<title>By: Whane The Whip</title>
		<link>http://buildingbrowsergames.com/2008/07/31/leveraging-social-networks-to-build-a-userbase/comment-page-1/#comment-109</link>
		<dc:creator>Whane The Whip</dc:creator>
		<pubDate>Mon, 15 Sep 2008 13:32:31 +0000</pubDate>
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		<description>As mentioned in a previous comment, I&#039;m not a coder so it&#039;s easy to come up with ideas and leave all the work to others. That said, I have an opinion regarding social marketing. &quot;Hooking&quot; your game with a social network is easy enough, as you mentioned, an addon that displays stats works with  some limitations. But &quot;hooking&quot; the people within that social network is different. Ultimately you want a click and sign up.

I have often wondered at those stat displays and thought it would be cool if I could somehow affect that player by clicking something within the display. I&#039;m not sure what that might entail but it should certainly help the promoter and myself too assuming I signed up, and it should be made clear within the box that viewers can interact with that player.

This extends the boundaries of the game to beyond the website, even if in a small way. I wonder what would be possible here.</description>
		<content:encoded><![CDATA[<p>As mentioned in a previous comment, I&#8217;m not a coder so it&#8217;s easy to come up with ideas and leave all the work to others. That said, I have an opinion regarding social marketing. &#8220;Hooking&#8221; your game with a social network is easy enough, as you mentioned, an addon that displays stats works with  some limitations. But &#8220;hooking&#8221; the people within that social network is different. Ultimately you want a click and sign up.</p>
<p>I have often wondered at those stat displays and thought it would be cool if I could somehow affect that player by clicking something within the display. I&#8217;m not sure what that might entail but it should certainly help the promoter and myself too assuming I signed up, and it should be made clear within the box that viewers can interact with that player.</p>
<p>This extends the boundaries of the game to beyond the website, even if in a small way. I wonder what would be possible here.</p>
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