Building Browsergames: now on Google Code!

If you’ve been following along with our tutorial at all, you may have noticed that our code files tend to…evolve over time. Templates go from being simple list-of-links affairs to being filled with loops and conditionals and all kinds of other goodies.

Today, I have news for you that will make it much easier to follow the different versions that our tutorial goes through – it’s now under source control! With the help of John Munsch, the Building Browsergames tutorial is now on Google Code. You can take a look at the project by visiting You can check out the latest version of the entire tutorial’s codebase by issuing this command:

svn checkout building-browsergames-tutorial-read-only

Which will retrieve the latest version(in all languages) and store it into a directory called building-browsergames-tutorial-read-only. If you’d like to check out the latest version of the code for a specific language, you can use this command:

svn checkout buildingbrowsergames-tutorial-read-only

..Where ‘language’ is one of the languages that the tutorial has been implemented in(currently, ‘perl’, ‘php’, and ‘rubyonrails’ are available).

You can also update the code if you retrieved the latest copy and then new changes are committed by running the svn update command:

svn update

Don’t know what Subversion is, or how to use it on your system? Take a look at this introduction to Subversion screencast to learn more.

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I'm considering writing an ebook - click here.


Luke is the primary editor of Building Browsergames, and has written a large portion of the articles that you read here. He generally has no idea what to say when asked to write about himself in the third person.

Thursday, August 28th, 2008 buildingbrowsergames, code, gettingstarted, perl, php, rubyonrails
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Building Browsergames is a blog about browsergames(also known as PBBG's). It's geared towards the beginner to intermediate developer who has an interest in building their own browsergame.


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