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	<title>Comments on: Post Mortem: Wargames 2.0</title>
	<atom:link href="http://buildingbrowsergames.com/2008/09/26/post-mortem-wargames-20/feed/" rel="self" type="application/rss+xml" />
	<link>http://buildingbrowsergames.com/2008/09/26/post-mortem-wargames-20/</link>
	<description>Ever wanted to build a browsergame?</description>
	<lastBuildDate>Wed, 30 Nov 2011 19:42:01 +0000</lastBuildDate>
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		<title>By: Cannabis Island</title>
		<link>http://buildingbrowsergames.com/2008/09/26/post-mortem-wargames-20/comment-page-1/#comment-608</link>
		<dc:creator>Cannabis Island</dc:creator>
		<pubDate>Thu, 13 Nov 2008 09:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=424#comment-608</guid>
		<description>haha, Rome, lol. Nice post Ron, i like hearing about the passion you truly have for the game, I feel as if a few players sometime lose sight of this. Thanks for making a great game, which ive played for over a year, and continue to play til this day.&lt;br&gt;-John-&lt;br&gt;aka, Cannabis Island</description>
		<content:encoded><![CDATA[<p>haha, Rome, lol. Nice post Ron, i like hearing about the passion you truly have for the game, I feel as if a few players sometime lose sight of this. Thanks for making a great game, which ive played for over a year, and continue to play til this day.<br />-John-<br />aka, Cannabis Island</p>
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		<title>By: Cannabis Island</title>
		<link>http://buildingbrowsergames.com/2008/09/26/post-mortem-wargames-20/comment-page-1/#comment-174</link>
		<dc:creator>Cannabis Island</dc:creator>
		<pubDate>Thu, 13 Nov 2008 03:27:28 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=424#comment-174</guid>
		<description>haha, Rome, lol. Nice post Ron, i like hearing about the passion you truly have for the game, I feel as if a few players sometime lose sight of this. Thanks for making a great game, which ive played for over a year, and continue to play til this day.&lt;br&gt;-John-&lt;br&gt;aka, Cannabis Island</description>
		<content:encoded><![CDATA[<p>haha, Rome, lol. Nice post Ron, i like hearing about the passion you truly have for the game, I feel as if a few players sometime lose sight of this. Thanks for making a great game, which ive played for over a year, and continue to play til this day.<br />-John-<br />aka, Cannabis Island</p>
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		<title>By: Rome</title>
		<link>http://buildingbrowsergames.com/2008/09/26/post-mortem-wargames-20/comment-page-1/#comment-125</link>
		<dc:creator>Rome</dc:creator>
		<pubDate>Mon, 29 Sep 2008 01:08:27 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=424#comment-125</guid>
		<description>RON THIS GAME ROCKS!!!!!
Im Rome on fs#1 and on the forums =)</description>
		<content:encoded><![CDATA[<p>RON THIS GAME ROCKS!!!!!<br />
Im Rome on fs#1 and on the forums =)</p>
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	<item>
		<title>By: Ron Rejwan</title>
		<link>http://buildingbrowsergames.com/2008/09/26/post-mortem-wargames-20/comment-page-1/#comment-124</link>
		<dc:creator>Ron Rejwan</dc:creator>
		<pubDate>Sun, 28 Sep 2008 17:50:11 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=424#comment-124</guid>
		<description>Thank you John, I forgot to mention that.

All client-side controls only allow users to enter valid input via javascript code while the back-end code checks for the validity again.

This is only to prevent double posting by users, and not to be relied on.

Sebastian, I&#039;m glad you&#039;ve liked the post - I might add a new article about my new project soon.</description>
		<content:encoded><![CDATA[<p>Thank you John, I forgot to mention that.</p>
<p>All client-side controls only allow users to enter valid input via javascript code while the back-end code checks for the validity again.</p>
<p>This is only to prevent double posting by users, and not to be relied on.</p>
<p>Sebastian, I&#8217;m glad you&#8217;ve liked the post &#8211; I might add a new article about my new project soon.</p>
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		<title>By: Sebastian</title>
		<link>http://buildingbrowsergames.com/2008/09/26/post-mortem-wargames-20/comment-page-1/#comment-123</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Sun, 28 Sep 2008 14:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=424#comment-123</guid>
		<description>Ron,
thanks for sharing those insights. It was a very interesting read.
Maybe in a second post you could share your experience regarding starting a project like this. I would be interested in knowing if it is/was a hobby project, how you started out and if you earn money or can cover your expenses.

Sebastian</description>
		<content:encoded><![CDATA[<p>Ron,<br />
thanks for sharing those insights. It was a very interesting read.<br />
Maybe in a second post you could share your experience regarding starting a project like this. I would be interested in knowing if it is/was a hobby project, how you started out and if you earn money or can cover your expenses.</p>
<p>Sebastian</p>
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	<item>
		<title>By: jannesiera</title>
		<link>http://buildingbrowsergames.com/2008/09/26/post-mortem-wargames-20/comment-page-1/#comment-122</link>
		<dc:creator>jannesiera</dc:creator>
		<pubDate>Sun, 28 Sep 2008 07:10:21 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=424#comment-122</guid>
		<description>Nice Post Mortem :).</description>
		<content:encoded><![CDATA[<p>Nice Post Mortem <img src='http://buildingbrowsergames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
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	<item>
		<title>By: John</title>
		<link>http://buildingbrowsergames.com/2008/09/26/post-mortem-wargames-20/comment-page-1/#comment-121</link>
		<dc:creator>John</dc:creator>
		<pubDate>Sat, 27 Sep 2008 03:56:41 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=424#comment-121</guid>
		<description>&gt; Input check â€“ In WG2 some inputs are numeric only and some 
&gt; are English only â€“ Simply build 2 controls, one that only 
&gt; accepts numeric input and one that accepts only English 
&gt; input. Problem solved.

I want to follow up on this one point. Controls are in the user&#039;s browser and you have the ability to control them via JavaScript, however, you can never ever trust what is submitted from any user. It&#039;s not hard at all to turn off JavaScript or to circumvent any browser side protection you might have for invalid data. _Always_ check the user&#039;s submitted data on the server side if it is anything which could corrupt your data, cause an error, or possibly even allow for cross-site scripting.</description>
		<content:encoded><![CDATA[<p>> Input check â€“ In WG2 some inputs are numeric only and some<br />
> are English only â€“ Simply build 2 controls, one that only<br />
> accepts numeric input and one that accepts only English<br />
> input. Problem solved.</p>
<p>I want to follow up on this one point. Controls are in the user&#8217;s browser and you have the ability to control them via JavaScript, however, you can never ever trust what is submitted from any user. It&#8217;s not hard at all to turn off JavaScript or to circumvent any browser side protection you might have for invalid data. _Always_ check the user&#8217;s submitted data on the server side if it is anything which could corrupt your data, cause an error, or possibly even allow for cross-site scripting.</p>
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