It don’t mean a thing if it ain’t got that swing

I was recently contacted by a developer who was in the midst of preparing to build a PBBG framework, and wanted me to announce it for him. The content that he gave me for his initial announcement consisted of a list of 23 features he was planning to include, along with an invitation to contribute.

Now, let me be clear here: I have no problems writing about the cool new thing you just built. In fact, I did just that for cool javascript starmap system from a few months back.

The difference between those projects and the PBBG framework I was contacted about is…they exist. I can play with them, I can link people to them, and I can talk about what it feels like to use them. With a project that’s still just a few ideas in a quick e-mail, I can’t do that – and I won’t.

Please, please, show me your projects and your games! But don’t show them to me before they’re actually “out there” (or at least in beta) – because if I can’t play with it, I won’t write about it.

Luke is the primary editor of Building Browsergames, and has written a large portion of the articles that you read here. He generally has no idea what to say when asked to write about himself in the third person.

Tags: ,

Thursday, November 6th, 2008 advertising
  • Sounds about right. Vaporware is a problem with every type of programming, not just PBBG.
blog comments powered by Disqus

About

Building Browsergames is a blog about browsergames(also known as PBBG's). It's geared towards the beginner to intermediate developer who has an interest in building their own browsergame.
Dreamhost

Got Something to Say?

Follow Building Browsergames on Twitter!

Sponsors