Rawrmy’s Combat System Refresh

This week was spent fleshing out Rawrmy’s combat system, and building in some of the more ‘traditional’ elements – like experience, levels, and hit points.

I’ve been struggling for the last few weeks to try and find a way to make combat ‘fun’ – while it’s a big part of a lot of browsergames, it’s a part that (I think) could use a little bit more polish in most of them. Fighting monster after monster after monster isn’t fun – it’s only a means to an end. I think that even the boring parts of the game should still be fun. With that in mind, I set out to build a combat system that would achieve two things:

  1. Be a combat system.
  2. Be fun.

After thinking and pondering, I believe that I’ve finally come up with a system that works(and you’ll probably be able to figure out how it works in the screenshot below).

Rawrmy\'s refreshed combat system

Rawrmy's refreshed combat system

A little bit more time was also spent fleshing out the different areas of the game – and they’re what I will be working on now. I am afraid that my schedule has been getting busier and busier, lately – which means I can’t devote as much time to Rawrmy as I would like to. While I am still hoping to have something releasable by the contest due date, I don’t think it will be quite as strong an entry as I would have liked.

Completed this week:

  • Combat system refresh – the combat system is now a little more fun to use, in addition to more challenging for players who have gotten to the higher experience levels.

Still to do:

  • Content needs fleshing out – while this combat switch has made Rawrmy ‘feature complete’, it hasn’t made it solid yet. There needs to be a lot of polishing done in regards to content, areas, and the way that in-game items work.

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Luke is the primary editor of Building Browsergames, and has written a large portion of the articles that you read here. He generally has no idea what to say when asked to write about himself in the third person.

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Monday, November 24th, 2008 code
  • nebeldrache

    Hey,

    i followed your tutorial so far. I was able to make adjustments the way i needed it and i think i learned a lot so far.
    But i (i try not to swear hehe) just cant make it work that it displays a picture with every Monster. it should be something simple...well...off trying more...very frustrating

  • ooh, you're having trouble with the tutorial! In the future, you may want to
    try commenting on posts that are related to what you're having trouble with
    - Rawrmy is an entirely different beast. :)
    If you want to add pictures to each of your monsters, the easiest way would
    be to add a column to your monsters table called something like
    "monster_image", which would contain a URL to the image you wanted for your
    monster. Then, on your combat page, you could just retrieve the value of
    that column, and display it in an img tag.

  • nebeldrache

    Hi,

    having a picture of the monster would help to make the whole thing a bit more interesting.

  • Hi nebeldrache,
    That's true - and so would having an actual design! Because Rawrmy is only
    in the initial stages currently, any extra work that would prevent Rawrmy
    from getting released on schedule has been left out - which includes things
    like pictures.

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Building Browsergames is a blog about browsergames(also known as PBBG's). It's geared towards the beginner to intermediate developer who has an interest in building their own browsergame.

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