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	<title>Comments on: How much information do you need?</title>
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	<link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/</link>
	<description>Ever wanted to build a browsergame?</description>
	<lastBuildDate>Wed, 10 Mar 2010 20:26:23 +0000</lastBuildDate>
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		<title>By: Alain Bertrand</title>
		<link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/comment-page-1/#comment-624</link>
		<dc:creator>Alain Bertrand</dc:creator>
		<pubDate>Fri, 05 Dec 2008 21:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=602#comment-624</guid>
		<description>I even have something easier to try:&lt;br&gt;&lt;a href=&quot;http://www.nowhere-else.org&quot; rel=&quot;nofollow&quot;&gt;http://www.nowhere-else.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;You will need NOTHING to start to play, as all the registration is done inside the game itself. Try you will see.</description>
		<content:encoded><![CDATA[<p>I even have something easier to try:<br /><a href="http://www.nowhere-else.org" rel="nofollow">http://www.nowhere-else.org</a></p>
<p>You will need NOTHING to start to play, as all the registration is done inside the game itself. Try you will see.</p>
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		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/comment-page-1/#comment-622</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Fri, 05 Dec 2008 20:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=602#comment-622</guid>
		<description>Scion, you&#039;re definitely right about not being able to verify the owner of&lt;br&gt;the account - if you aren&#039;t using the user&#039;s e-mail address, you&#039;d have to&lt;br&gt;come up with a different way for them to verify - although I am sure that&lt;br&gt;there are other methods out there.&lt;br&gt;Guest accounts are a great tool for getting users into your game; there&#039;s&lt;br&gt;virtually no barrier to entry, and by the time it comes to register they&#039;re&lt;br&gt;already hooked.</description>
		<content:encoded><![CDATA[<p>Scion, you&#39;re definitely right about not being able to verify the owner of<br />the account &#8211; if you aren&#39;t using the user&#39;s e-mail address, you&#39;d have to<br />come up with a different way for them to verify &#8211; although I am sure that<br />there are other methods out there.<br />Guest accounts are a great tool for getting users into your game; there&#39;s<br />virtually no barrier to entry, and by the time it comes to register they&#39;re<br />already hooked.</p>
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		<title>By: jannesiera</title>
		<link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/comment-page-1/#comment-623</link>
		<dc:creator>jannesiera</dc:creator>
		<pubDate>Fri, 05 Dec 2008 16:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=602#comment-623</guid>
		<description>That all sounds intresting. But the game I&#039;m making multies can be very damaging and abusive, so though I wouldn&#039;t necessarely need their e-mail, I&#039;m still going to ask it. &lt;br&gt;There is a very long topic on handeling multies on bbgamezone.&lt;br&gt;Luke, maybe you could also write an article on this? That would be awsome!</description>
		<content:encoded><![CDATA[<p>That all sounds intresting. But the game I&#39;m making multies can be very damaging and abusive, so though I wouldn&#39;t necessarely need their e-mail, I&#39;m still going to ask it. <br />There is a very long topic on handeling multies on bbgamezone.<br />Luke, maybe you could also write an article on this? That would be awsome!</p>
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		<title>By: Alain Bertrand</title>
		<link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/comment-page-1/#comment-339</link>
		<dc:creator>Alain Bertrand</dc:creator>
		<pubDate>Fri, 05 Dec 2008 15:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=602#comment-339</guid>
		<description>I even have something easier to try:&lt;br&gt;&lt;a href=&quot;http://www.nowhere-else.org&quot; rel=&quot;nofollow&quot;&gt;http://www.nowhere-else.org&lt;/a&gt;&lt;br&gt;&lt;br&gt;You will need NOTHING to start to play, as all the registration is done inside the game itself. Try you will see.</description>
		<content:encoded><![CDATA[<p>I even have something easier to try:<br /><a href="http://www.nowhere-else.org" rel="nofollow">http://www.nowhere-else.org</a></p>
<p>You will need NOTHING to start to play, as all the registration is done inside the game itself. Try you will see.</p>
]]></content:encoded>
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		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/comment-page-1/#comment-190</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Fri, 05 Dec 2008 14:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=602#comment-190</guid>
		<description>Scion, you&#039;re definitely right about not being able to verify the owner of&lt;br&gt;the account - if you aren&#039;t using the user&#039;s e-mail address, you&#039;d have to&lt;br&gt;come up with a different way for them to verify - although I am sure that&lt;br&gt;there are other methods out there.&lt;br&gt;Guest accounts are a great tool for getting users into your game; there&#039;s&lt;br&gt;virtually no barrier to entry, and by the time it comes to register they&#039;re&lt;br&gt;already hooked.</description>
		<content:encoded><![CDATA[<p>Scion, you&#39;re definitely right about not being able to verify the owner of<br />the account &#8211; if you aren&#39;t using the user&#39;s e-mail address, you&#39;d have to<br />come up with a different way for them to verify &#8211; although I am sure that<br />there are other methods out there.<br />Guest accounts are a great tool for getting users into your game; there&#39;s<br />virtually no barrier to entry, and by the time it comes to register they&#39;re<br />already hooked.</p>
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		<title>By: jannesiera</title>
		<link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/comment-page-1/#comment-189</link>
		<dc:creator>jannesiera</dc:creator>
		<pubDate>Fri, 05 Dec 2008 10:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=602#comment-189</guid>
		<description>That all sounds intresting. But the game I&#039;m making multies can be very damaging and abusive, so though I wouldn&#039;t necessarely need their e-mail, I&#039;m still going to ask it. &lt;br&gt;There is a very long topic on handeling multies on bbgamezone.&lt;br&gt;Luke, maybe you could also write an article on this? That would be awsome!</description>
		<content:encoded><![CDATA[<p>That all sounds intresting. But the game I&#39;m making multies can be very damaging and abusive, so though I wouldn&#39;t necessarely need their e-mail, I&#39;m still going to ask it. <br />There is a very long topic on handeling multies on bbgamezone.<br />Luke, maybe you could also write an article on this? That would be awsome!</p>
]]></content:encoded>
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		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/comment-page-1/#comment-188</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Thu, 04 Dec 2008 23:24:19 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=602#comment-188</guid>
		<description>I&#039;m a big fan of the &#039;just username and password, please&#039; method of&lt;br&gt;registrations as well - as long as you don&#039;t need their e-mail address, you&lt;br&gt;shouldn&#039;t be asking for it. I actually wrote a post about this a few months&lt;br&gt;back -&lt;br&gt;&lt;a href=&quot;http://buildingbrowsergames.com/2008/05/08/do-you-really-need-their-e-mail-address/&quot; rel=&quot;nofollow&quot;&gt;http://buildingbrowsergames.com/2008/05/08/do-y...&lt;/a&gt;&lt;br&gt;.&lt;br&gt;From what I hear, UrbanDead uses a few sophisticated algorithms for&lt;br&gt;detecting multi-abuse - things like tracking your IP and the IP used for&lt;br&gt;other characters in your area. From what I hear, most of the work spent on&lt;br&gt;the game these days is actually spent refining those calculations - although&lt;br&gt;I&#039;ve never seen them.</description>
		<content:encoded><![CDATA[<p>I&#39;m a big fan of the &#39;just username and password, please&#39; method of<br />registrations as well &#8211; as long as you don&#39;t need their e-mail address, you<br />shouldn&#39;t be asking for it. I actually wrote a post about this a few months<br />back -<br /><a href="http://buildingbrowsergames.com/2008/05/08/do-you-really-need-their-e-mail-address/" rel="nofollow"></a><a href="http://buildingbrowsergames.com/2008/05/08/do-y.." rel="nofollow">http://buildingbrowsergames.com/2008/05/08/do-y..</a>.<br />.<br />From what I hear, UrbanDead uses a few sophisticated algorithms for<br />detecting multi-abuse &#8211; things like tracking your IP and the IP used for<br />other characters in your area. From what I hear, most of the work spent on<br />the game these days is actually spent refining those calculations &#8211; although<br />I&#39;ve never seen them.</p>
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		<title>By: Ben Sharpe</title>
		<link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/comment-page-1/#comment-187</link>
		<dc:creator>Ben Sharpe</dc:creator>
		<pubDate>Thu, 04 Dec 2008 23:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=602#comment-187</guid>
		<description>I always liked UrbanDead&#039;s approach.   &lt;br&gt;&lt;br&gt;Character Name &amp; Password,  that&#039;s it.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.urbandead.com&quot; rel=&quot;nofollow&quot;&gt;www.urbandead.com&lt;/a&gt; &lt;br&gt;&lt;br&gt;of course, this does lead to a bit of a multi problem -- but who doesn&#039;t have that problem?&lt;br&gt;&lt;br&gt;Anyone have any suggestions for handling multis?</description>
		<content:encoded><![CDATA[<p>I always liked UrbanDead&#39;s approach.   </p>
<p>Character Name &#038; Password,  that&#39;s it.</p>
<p><a href="http://www.urbandead.com" rel="nofollow">http://www.urbandead.com</a> </p>
<p>of course, this does lead to a bit of a multi problem &#8212; but who doesn&#39;t have that problem?</p>
<p>Anyone have any suggestions for handling multis?</p>
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		<title>By: jannesiera</title>
		<link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/comment-page-1/#comment-184</link>
		<dc:creator>jannesiera</dc:creator>
		<pubDate>Thu, 04 Dec 2008 18:09:06 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=602#comment-184</guid>
		<description>That&#039;s true.</description>
		<content:encoded><![CDATA[<p>That&#39;s true.</p>
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		<title>By: jannesiera</title>
		<link>http://buildingbrowsergames.com/2008/12/04/how-much-information-do-you-need/comment-page-1/#comment-183</link>
		<dc:creator>jannesiera</dc:creator>
		<pubDate>Thu, 04 Dec 2008 17:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=602#comment-183</guid>
		<description>But isn&#039;t security also important?</description>
		<content:encoded><![CDATA[<p>But isn&#39;t security also important?</p>
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