Travian closed the door; we’re opening it
About a month ago, I asked who Building Browsergames should approach when it comes to getting opinions from developers on their games. Through your responses in the comments and a few recommendations that were e-mailed to me, I managed to compile a list of about 15 games or game developers to try and talk to. While I have to confess I haven’t been sending out e-mails quite as quickly as I would like to, I have still been in contact with a few game owners. One of the games that I most recently contacted was one that most of you wanted to hear from: Travian.
Unfortunately, I have some bad news; Roger Gräler, the Produktmanager for Travian Games GmbH, e-mailed me back and told me that Travian Games currently is not in the position to write anything for Building Browsergames, and won’t be in the future either.
On the other hand, I have some news related to Building Browsergames that should hopefully make it easier for some of the games(and game developers) that I haven’t had pointed out to me: Building Browsergames is now set up to receive contributions! What this means for game owners and developers is that all you have to do is sign up for an account at http://buildingbrowsergames.com/blog/wp-login.php?action=register, and then you’ll be able to log in at http://buildingbrowsergames.com/blog/wp-admin/ and submit posts for review. If a post is approved after being reviewed, it will be put into the publishing queue – which means what you write could show up in front of everyone reading Building Browsergames.
With that being said, there are a few tips that I have for anyone who is interested in contributing:
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Code In Posts
If you’d like to embed code in your post and have the syntax get highlighted properly, you can wrap it in <pre> tags, and set the ‘lang’ attribute to the language that you are using in your snippet. You can also optionally add the ‘line’ attribute to tell the syntax highlighter what line to start line numbers on(which is helpful if you are posting a small piece of a larger codefile, and you’d like users to know where you’re at). Here’s an example, that will highlight a Perl snippet and start line-numbering at line 8:
<pre lang='perl' line='8'>
my @array = map { $_ > 0 } @values; # your snippet here
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Your Byline
As a bit of an extra kickback to people who write for Building Browsergames, you are allowed to include a byline with anything you write. Ideally, this is a single, brief paragraph that describes you – who you are, what you’ve built, or what you’re working on. The text that will be displayed for your Byline is the ‘Biographical Info’ that you can set in your profile(if you can’t figure out how to edit your profile, go to this page).
In conclusion, I’m afraid that I couldn’t get Travian to talk about their game with me. However, I have been working on getting in touch with some of the other games and developers that you mentioned, and should hopefully be publishing their thoughts soon.
Luke is the primary editor of Building Browsergames, and has written a large portion of the articles that you read here. He generally has no idea what to say when asked to write about himself in the third person.
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Teej
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Luke
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JohnMunsch



