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	<title>Comments on: Travian closed the door; we&#8217;re opening it</title>
	<atom:link href="http://buildingbrowsergames.com/2009/01/22/travian-closed-the-door-were-opening-it/feed/" rel="self" type="application/rss+xml" />
	<link>http://buildingbrowsergames.com/2009/01/22/travian-closed-the-door-were-opening-it/</link>
	<description>Ever wanted to build a browsergame?</description>
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		<title>By: JohnMunsch</title>
		<link>http://buildingbrowsergames.com/2009/01/22/travian-closed-the-door-were-opening-it/comment-page-1/#comment-629</link>
		<dc:creator>JohnMunsch</dc:creator>
		<pubDate>Fri, 23 Jan 2009 03:24:41 +0000</pubDate>
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		<description>I&#039;m not sure that I see the point of a Travian style graphics pack anymore. You had to jump through hoops to get the browser to recognize that a page was going to come from a foreign host and yet refer to images from the local machine.&lt;br&gt;&lt;br&gt;To me a better solution would be exactly what WordPress (and Google) are using now which is Google Gears. I believe it could be made to download a set of component graphics and use them and speed up the overall performance of a more graphic intensive web game. I&#039;d be interested in an article that took the Google Gears approach and assessed other alternative implementations of the same thing (if there are any).</description>
		<content:encoded><![CDATA[<p>I&#39;m not sure that I see the point of a Travian style graphics pack anymore. You had to jump through hoops to get the browser to recognize that a page was going to come from a foreign host and yet refer to images from the local machine.</p>
<p>To me a better solution would be exactly what WordPress (and Google) are using now which is Google Gears. I believe it could be made to download a set of component graphics and use them and speed up the overall performance of a more graphic intensive web game. I&#39;d be interested in an article that took the Google Gears approach and assessed other alternative implementations of the same thing (if there are any).</p>
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		<title>By: JohnMunsch</title>
		<link>http://buildingbrowsergames.com/2009/01/22/travian-closed-the-door-were-opening-it/comment-page-1/#comment-246</link>
		<dc:creator>JohnMunsch</dc:creator>
		<pubDate>Thu, 22 Jan 2009 21:24:41 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=699#comment-246</guid>
		<description>I&#039;m not sure that I see the point of a Travian style graphics pack anymore. You had to jump through hoops to get the browser to recognize that a page was going to come from a foreign host and yet refer to images from the local machine.&lt;br&gt;&lt;br&gt;To me a better solution would be exactly what WordPress (and Google) are using now which is Google Gears. I believe it could be made to download a set of component graphics and use them and speed up the overall performance of a more graphic intensive web game. I&#039;d be interested in an article that took the Google Gears approach and assessed other alternative implementations of the same thing (if there are any).</description>
		<content:encoded><![CDATA[<p>I&#39;m not sure that I see the point of a Travian style graphics pack anymore. You had to jump through hoops to get the browser to recognize that a page was going to come from a foreign host and yet refer to images from the local machine.</p>
<p>To me a better solution would be exactly what WordPress (and Google) are using now which is Google Gears. I believe it could be made to download a set of component graphics and use them and speed up the overall performance of a more graphic intensive web game. I&#39;d be interested in an article that took the Google Gears approach and assessed other alternative implementations of the same thing (if there are any).</p>
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		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2009/01/22/travian-closed-the-door-were-opening-it/comment-page-1/#comment-245</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Thu, 22 Jan 2009 15:00:36 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=699#comment-245</guid>
		<description>One topic that a lot of readers are curious about are graphics packs(if&lt;br&gt;you&#039;ve played Travian, you&#039;ll know what I mean); what are the pros and cons&lt;br&gt;of using them?&lt;br&gt;Another I&#039;ve been asked about is how to handle high concurrency situations&lt;br&gt;with MySQL; the reader who talked to me mentioned that they switched from&lt;br&gt;MyISAM to InnoDB for storage engines, but that wasn&#039;t quite enough. I&#039;m&lt;br&gt;afraid I don&#039;t know quite enough about databases yet to be able to write&lt;br&gt;about this one.&lt;br&gt;&lt;br&gt;Other topics are balancing your game(and your game&#039;s economy), and voting&lt;br&gt;sites: do they work? Which ones are best?&lt;br&gt;&lt;br&gt;I&#039;m fairly flexible as to what a contributor can write about - as long as&lt;br&gt;it&#039;s related to browsergames/PBBGs and makes sense, it&#039;s good enough for me.</description>
		<content:encoded><![CDATA[<p>One topic that a lot of readers are curious about are graphics packs(if<br />you&#39;ve played Travian, you&#39;ll know what I mean); what are the pros and cons<br />of using them?<br />Another I&#39;ve been asked about is how to handle high concurrency situations<br />with MySQL; the reader who talked to me mentioned that they switched from<br />MyISAM to InnoDB for storage engines, but that wasn&#39;t quite enough. I&#39;m<br />afraid I don&#39;t know quite enough about databases yet to be able to write<br />about this one.</p>
<p>Other topics are balancing your game(and your game&#39;s economy), and voting<br />sites: do they work? Which ones are best?</p>
<p>I&#39;m fairly flexible as to what a contributor can write about &#8211; as long as<br />it&#39;s related to browsergames/PBBGs and makes sense, it&#39;s good enough for me.</p>
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		<title>By: Teej</title>
		<link>http://buildingbrowsergames.com/2009/01/22/travian-closed-the-door-were-opening-it/comment-page-1/#comment-244</link>
		<dc:creator>Teej</dc:creator>
		<pubDate>Thu, 22 Jan 2009 14:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=699#comment-244</guid>
		<description>Care to suggest a few specific topics you&#039;d like to see contributions in?</description>
		<content:encoded><![CDATA[<p>Care to suggest a few specific topics you&#39;d like to see contributions in?</p>
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