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	<title>Comments on: Keep your game accessible</title>
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	<link>http://buildingbrowsergames.com/2009/02/02/keep-your-game-accessible/</link>
	<description>Ever wanted to build a browsergame?</description>
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		<title>By: Morgain</title>
		<link>http://buildingbrowsergames.com/2009/02/02/keep-your-game-accessible/comment-page-1/#comment-626</link>
		<dc:creator>Morgain</dc:creator>
		<pubDate>Sun, 15 Feb 2009 16:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=717#comment-626</guid>
		<description>I am a blind gamer and I would be more than interested in beta testing; accessible browser-based games are very important to me.</description>
		<content:encoded><![CDATA[<p>I am a blind gamer and I would be more than interested in beta testing; accessible browser-based games are very important to me.</p>
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		<title>By: Morgain</title>
		<link>http://buildingbrowsergames.com/2009/02/02/keep-your-game-accessible/comment-page-1/#comment-312</link>
		<dc:creator>Morgain</dc:creator>
		<pubDate>Sun, 15 Feb 2009 10:29:31 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=717#comment-312</guid>
		<description>I am a blind gamer and I would be more than interested in beta testing; accessible browser-based games are very important to me.</description>
		<content:encoded><![CDATA[<p>I am a blind gamer and I would be more than interested in beta testing; accessible browser-based games are very important to me.</p>
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		<title>By: genmac</title>
		<link>http://buildingbrowsergames.com/2009/02/02/keep-your-game-accessible/comment-page-1/#comment-279</link>
		<dc:creator>genmac</dc:creator>
		<pubDate>Wed, 04 Feb 2009 05:13:34 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=717#comment-279</guid>
		<description>In addition to the comment about it being hard to find blind testers, another problem I ran into quite early when trying to stay blind friendly, is that JAWS (or whatever screen reader program) didn&#039;t handle javascript very well, and of course ajax is completely out of the question, so it makes it harder to stay cutting edge.</description>
		<content:encoded><![CDATA[<p>In addition to the comment about it being hard to find blind testers, another problem I ran into quite early when trying to stay blind friendly, is that JAWS (or whatever screen reader program) didn&#39;t handle javascript very well, and of course ajax is completely out of the question, so it makes it harder to stay cutting edge.</p>
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		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2009/02/02/keep-your-game-accessible/comment-page-1/#comment-275</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Mon, 02 Feb 2009 18:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=717#comment-275</guid>
		<description>I just want to point out here that Firefox&#039;s built in fulltext zoom *is* pretty nice, and a lot of browsers are moving towards supporting it - but I&#039;m afraid that not all browsers support it just yet(which means you probably shouldn&#039;t rely on it).</description>
		<content:encoded><![CDATA[<p>I just want to point out here that Firefox&#39;s built in fulltext zoom *is* pretty nice, and a lot of browsers are moving towards supporting it &#8211; but I&#39;m afraid that not all browsers support it just yet(which means you probably shouldn&#39;t rely on it).</p>
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		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2009/02/02/keep-your-game-accessible/comment-page-1/#comment-274</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Mon, 02 Feb 2009 18:35:07 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=717#comment-274</guid>
		<description>It looks like Tom has already found a few sites that will help you figure&lt;br&gt;that out - I&#039;d recommend starting there.</description>
		<content:encoded><![CDATA[<p>It looks like Tom has already found a few sites that will help you figure<br />that out &#8211; I&#39;d recommend starting there.</p>
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		<title>By: JohnMunsch</title>
		<link>http://buildingbrowsergames.com/2009/02/02/keep-your-game-accessible/comment-page-1/#comment-273</link>
		<dc:creator>JohnMunsch</dc:creator>
		<pubDate>Mon, 02 Feb 2009 18:17:58 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=717#comment-273</guid>
		<description>This is something we should talk about regularly. The game I&#039;m working on now scales well with the built in scaling in Firefox for people with low vision and it won&#039;t have any critical graphics or a captcha either. But that doesn&#039;t mean I&#039;m off the hook.&lt;br&gt;&lt;br&gt;My problem, and this probably affects a lot of other developers as well, is that I don&#039;t have anybody I know well who is: a) blind b) interested in computers c) interested in PBBGs. What I need is a list of testers who have special requirements and who would take the time to try new games and give feedback. Anybody like that would be at the top of my invite list when it comes beta time.</description>
		<content:encoded><![CDATA[<p>This is something we should talk about regularly. The game I&#39;m working on now scales well with the built in scaling in Firefox for people with low vision and it won&#39;t have any critical graphics or a captcha either. But that doesn&#39;t mean I&#39;m off the hook.</p>
<p>My problem, and this probably affects a lot of other developers as well, is that I don&#39;t have anybody I know well who is: a) blind b) interested in computers c) interested in PBBGs. What I need is a list of testers who have special requirements and who would take the time to try new games and give feedback. Anybody like that would be at the top of my invite list when it comes beta time.</p>
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		<title>By: Tom</title>
		<link>http://buildingbrowsergames.com/2009/02/02/keep-your-game-accessible/comment-page-1/#comment-272</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Mon, 02 Feb 2009 16:36:07 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=717#comment-272</guid>
		<description>Thanks. This is a timely article as I&#039;ve been thinking through these kinds of issues for my own browser-based game lately. However, the link to BlindAngel&#039;s site seems to be misdirected or broken. If you can update us on that, I&#039;d love to read more of her thoughts.&lt;br&gt;&lt;br&gt;A couple of links I&#039;ve come across in my research:&lt;br&gt;Web Accessibility: &lt;a href=&quot;http://www.webaim.org/&quot; rel=&quot;nofollow&quot;&gt;http://www.webaim.org/&lt;/a&gt;&lt;br&gt;Good info on designing accessible web sites, which of course applies to browser-based games as well. Some good insights into how screen reader users navigate sites.&lt;br&gt;&lt;br&gt;Color Blind Web Page Filter: &lt;a href=&quot;http://colorfilter.wickline.org/&quot; rel=&quot;nofollow&quot;&gt;http://colorfilter.wickline.org/&lt;/a&gt;&lt;br&gt;This one is cool as you can see what your site looks like to users with various forms of color blindness, another accessibility issue that&#039;s easy to forget to compensate for.</description>
		<content:encoded><![CDATA[<p>Thanks. This is a timely article as I&#39;ve been thinking through these kinds of issues for my own browser-based game lately. However, the link to BlindAngel&#39;s site seems to be misdirected or broken. If you can update us on that, I&#39;d love to read more of her thoughts.</p>
<p>A couple of links I&#39;ve come across in my research:<br />Web Accessibility: <a href="http://www.webaim.org/" rel="nofollow">http://www.webaim.org/</a><br />Good info on designing accessible web sites, which of course applies to browser-based games as well. Some good insights into how screen reader users navigate sites.</p>
<p>Color Blind Web Page Filter: <a href="http://colorfilter.wickline.org/" rel="nofollow">http://colorfilter.wickline.org/</a><br />This one is cool as you can see what your site looks like to users with various forms of color blindness, another accessibility issue that&#39;s easy to forget to compensate for.</p>
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