It’s been just about 10 months since we first began our tutorial, by designing the database for our game. Over the months, our game has grown and evolved – and for the most part, we have fulfilled our original goal: to build a basic browsergame.
Over the course of our tutorial, we’ve:
- Built a basic authentication system
- Added some simple stat storage and retrieval for every entity in our game
- Created an items system
- Created a basic combat system
- Built armor and weapons into our combat system
- Fleshed out our exploration system to support multiple areas
While that might not seem like much, what’s important here is that we’ve laid the groundwork for something bigger – and if you were thinking of building your own game and not sure where to start, now you’ve got your starting point.
Not sure what to do next? How about:
- Building quests
- Player vs. Player combat
- More shops
- More items
- Player rankings
With the code that we’ve written for our tutorial(which you can get from the Google Code project), you’ve got a decent starting point for your own game.
With that being said, we’re finished! The first tutorial is complete – now go out and make something with it!
What do you want to see in the next tutorial? What could have been better about this one? Send your thoughts and suggestions to firstname.lastname@example.org.
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Luke is the primary editor of Building Browsergames, and has written a large portion of the articles that you read here. He generally has no idea what to say when asked to write about himself in the third person.