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	<title>Comments on: An Interesting Business Model</title>
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	<description>Ever wanted to build a browsergame?</description>
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		<title>By: 9450203288</title>
		<link>http://buildingbrowsergames.com/2009/02/23/an-interesting-business-model/comment-page-1/#comment-413</link>
		<dc:creator>9450203288</dc:creator>
		<pubDate>Fri, 05 Jun 2009 10:14:32 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=779#comment-413</guid>
		<description>&lt;a href=&quot;http://www.findpublicrecords.com&quot; rel=&quot;nofollow&quot;&gt;Public Criminal Records&lt;/a&gt; -Search from your home or office to discover the truth about anyone. Public records provide detailed and valuable information that can help you decide if you want to hire a person, continue dating someone or confront them about a criminal records.</description>
		<content:encoded><![CDATA[<p><a href="http://www.findpublicrecords.com" rel="nofollow">Public Criminal Records</a> -Search from your home or office to discover the truth about anyone. Public records provide detailed and valuable information that can help you decide if you want to hire a person, continue dating someone or confront them about a criminal records.</p>
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		<title>By: Ben Sharpe</title>
		<link>http://buildingbrowsergames.com/2009/02/23/an-interesting-business-model/comment-page-1/#comment-333</link>
		<dc:creator>Ben Sharpe</dc:creator>
		<pubDate>Mon, 23 Feb 2009 13:54:26 +0000</pubDate>
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		<description>Based on Codestryke&#039;s post I added something similar to our game as a test run.   Our game has 4 factions that compete for control of a map.  Players earn &quot;energy points&quot; (action points) over time to use in the game.   Players have been able to buy more eps from the game store for some time and it&#039;s worked well.&lt;br&gt;&lt;br&gt;For February, I decided to try Codestryke&#039;s system and make it so when anyone buys eps from the store, their team members (who are online) get an amount equal to half of what the player bought.   Everyone else on line gets an amount equal to 1/8th of the purchase.&lt;br&gt;&lt;br&gt;So far the response has been great.  More players online, more purchases and happier players since they can all work together now.</description>
		<content:encoded><![CDATA[<p>Based on Codestryke&#39;s post I added something similar to our game as a test run.   Our game has 4 factions that compete for control of a map.  Players earn &#8220;energy points&#8221; (action points) over time to use in the game.   Players have been able to buy more eps from the game store for some time and it&#39;s worked well.</p>
<p>For February, I decided to try Codestryke&#39;s system and make it so when anyone buys eps from the store, their team members (who are online) get an amount equal to half of what the player bought.   Everyone else on line gets an amount equal to 1/8th of the purchase.</p>
<p>So far the response has been great.  More players online, more purchases and happier players since they can all work together now.</p>
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		<title>By: Dirk</title>
		<link>http://buildingbrowsergames.com/2009/02/23/an-interesting-business-model/comment-page-1/#comment-332</link>
		<dc:creator>Dirk</dc:creator>
		<pubDate>Mon, 23 Feb 2009 13:42:51 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=779#comment-332</guid>
		<description>The financial mechanics is somewhat similar to the one that Danc proposed for his Space Crack game: &lt;a href=&quot;http://lostgarden.com/2005/07/space-crack-financial-mechanics.html&quot; rel=&quot;nofollow&quot;&gt;http://lostgarden.com/2005/07/space-crack-finan...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>The financial mechanics is somewhat similar to the one that Danc proposed for his Space Crack game: <a href="http://lostgarden.com/2005/07/space-crack-financial-mechanics.html" rel="nofollow"></a><a href="http://lostgarden.com/2005/07/space-crack-finan.." rel="nofollow">http://lostgarden.com/2005/07/space-crack-finan..</a>.</p>
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