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	<title>Comments on: Using Google in your game</title>
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	<link>http://buildingbrowsergames.com/2009/03/02/using-google-in-your-game/</link>
	<description>Ever wanted to build a browsergame?</description>
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		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2009/03/02/using-google-in-your-game/comment-page-1/#comment-638</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Tue, 03 Mar 2009 04:36:21 +0000</pubDate>
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		<description>Agreed - since finding out about them, I&#039;ve completely switched to using&lt;br&gt;their copies for things like jQuery - while the only speed increase I can&lt;br&gt;talk about is anecdotal(because I haven&#039;t benchmarked it), it&#039;s been not not&lt;br&gt;to have to worry about hosting them either.</description>
		<content:encoded><![CDATA[<p>Agreed &#8211; since finding out about them, I&#39;ve completely switched to using<br />their copies for things like jQuery &#8211; while the only speed increase I can<br />talk about is anecdotal(because I haven&#39;t benchmarked it), it&#39;s been not not<br />to have to worry about hosting them either.</p>
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		<title>By: Peter Harkins</title>
		<link>http://buildingbrowsergames.com/2009/03/02/using-google-in-your-game/comment-page-1/#comment-637</link>
		<dc:creator>Peter Harkins</dc:creator>
		<pubDate>Tue, 03 Mar 2009 04:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=784#comment-637</guid>
		<description>If you use any Javascript libraries, the Google-hosted copies are a nice win. Fast delivery and often cached.</description>
		<content:encoded><![CDATA[<p>If you use any Javascript libraries, the Google-hosted copies are a nice win. Fast delivery and often cached.</p>
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		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2009/03/02/using-google-in-your-game/comment-page-1/#comment-342</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Mon, 02 Mar 2009 22:36:21 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=784#comment-342</guid>
		<description>Agreed - since finding out about them, I&#039;ve completely switched to using&lt;br&gt;their copies for things like jQuery - while the only speed increase I can&lt;br&gt;talk about is anecdotal(because I haven&#039;t benchmarked it), it&#039;s been not not&lt;br&gt;to have to worry about hosting them either.</description>
		<content:encoded><![CDATA[<p>Agreed &#8211; since finding out about them, I&#39;ve completely switched to using<br />their copies for things like jQuery &#8211; while the only speed increase I can<br />talk about is anecdotal(because I haven&#39;t benchmarked it), it&#39;s been not not<br />to have to worry about hosting them either.</p>
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		<title>By: Peter Harkins</title>
		<link>http://buildingbrowsergames.com/2009/03/02/using-google-in-your-game/comment-page-1/#comment-341</link>
		<dc:creator>Peter Harkins</dc:creator>
		<pubDate>Mon, 02 Mar 2009 22:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=784#comment-341</guid>
		<description>If you use any Javascript libraries, the Google-hosted copies are a nice win. Fast delivery and often cached.</description>
		<content:encoded><![CDATA[<p>If you use any Javascript libraries, the Google-hosted copies are a nice win. Fast delivery and often cached.</p>
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