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	<title>Comments on: Getting your game to done: trimming your design</title>
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	<link>http://buildingbrowsergames.com/2009/03/09/getting-your-game-to-done-trimming-your-design/</link>
	<description>Ever wanted to build a browsergame?</description>
	<lastBuildDate>Wed, 30 Nov 2011 19:42:01 +0000</lastBuildDate>
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		<title>By: EkramPrashanta</title>
		<link>http://buildingbrowsergames.com/2009/03/09/getting-your-game-to-done-trimming-your-design/comment-page-1/#comment-518</link>
		<dc:creator>EkramPrashanta</dc:creator>
		<pubDate>Thu, 15 Oct 2009 06:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=791#comment-518</guid>
		<description>You got a nice blog up there.&lt;br&gt;&lt;br&gt;respect&lt;br&gt;marshel&lt;br&gt;______________________________________________&lt;br&gt;&lt;a href=&quot;http://www.oforu.com&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Aion Powerleveling&lt;/a&gt; &#124; &lt;a href=&quot;http://www.eing.com&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Aion Powerleveling&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You got a nice blog up there.</p>
<p>respect<br />marshel<br />______________________________________________<br /><a href="http://www.oforu.com" target="_blank" rel="nofollow">Aion Powerleveling</a> | <a href="http://www.eing.com" target="_blank" rel="nofollow">Aion Powerleveling</a></p>
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		<title>By: OxfordjdlkKayla</title>
		<link>http://buildingbrowsergames.com/2009/03/09/getting-your-game-to-done-trimming-your-design/comment-page-1/#comment-490</link>
		<dc:creator>OxfordjdlkKayla</dc:creator>
		<pubDate>Mon, 05 Oct 2009 12:10:10 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=791#comment-490</guid>
		<description>I meailing this to my friend he has got great interest in this.&lt;br&gt;&lt;br&gt;Have a nice day&lt;br&gt;oemal&lt;br&gt;______________________________________________&lt;br&gt;&lt;a href=&quot;http://www.oforu.com&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;aion kina&lt;/a&gt; &#124; &lt;a href=&quot;http://www.eing.com&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;Cheap Aion kinah&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>I meailing this to my friend he has got great interest in this.</p>
<p>Have a nice day<br />oemal<br />______________________________________________<br /><a href="http://www.oforu.com" target="_blank" rel="nofollow">aion kina</a> | <a href="http://www.eing.com" target="_blank" rel="nofollow">Cheap Aion kinah</a></p>
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	<item>
		<title>By: miami website design</title>
		<link>http://buildingbrowsergames.com/2009/03/09/getting-your-game-to-done-trimming-your-design/comment-page-1/#comment-457</link>
		<dc:creator>miami website design</dc:creator>
		<pubDate>Mon, 14 Sep 2009 02:44:41 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=791#comment-457</guid>
		<description>test</description>
		<content:encoded><![CDATA[<p>test</p>
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	<item>
		<title>By: miami website design</title>
		<link>http://buildingbrowsergames.com/2009/03/09/getting-your-game-to-done-trimming-your-design/comment-page-1/#comment-449</link>
		<dc:creator>miami website design</dc:creator>
		<pubDate>Tue, 01 Sep 2009 04:00:28 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=791#comment-449</guid>
		<description>test</description>
		<content:encoded><![CDATA[<p>test</p>
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	<item>
		<title>By: Martin Janiczek</title>
		<link>http://buildingbrowsergames.com/2009/03/09/getting-your-game-to-done-trimming-your-design/comment-page-1/#comment-349</link>
		<dc:creator>Martin Janiczek</dc:creator>
		<pubDate>Tue, 10 Mar 2009 15:21:51 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=791#comment-349</guid>
		<description>This post reminds me of Getting Real - book about developing web app. Great reading!&lt;br&gt;&lt;a href=&quot;http://gettingreal.37signals.com/&quot; rel=&quot;nofollow&quot;&gt;http://gettingreal.37signals.com/&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>This post reminds me of Getting Real &#8211; book about developing web app. Great reading!<br /><a href="http://gettingreal.37signals.com/" rel="nofollow">http://gettingreal.37signals.com/</a></p>
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		<title>By: Scion</title>
		<link>http://buildingbrowsergames.com/2009/03/09/getting-your-game-to-done-trimming-your-design/comment-page-1/#comment-347</link>
		<dc:creator>Scion</dc:creator>
		<pubDate>Mon, 09 Mar 2009 15:01:13 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=791#comment-347</guid>
		<description>The XP methodology should work quite well for most game developement by small or one person dev teams.&lt;br&gt;&lt;br&gt;Similar to what is described here it focuses you on a small subset of features that can be completed within a single release cycle (of 2-4 weeks), at the end of each cycle you should have a functioning programme.&lt;br&gt;&lt;br&gt;You can then use that to solicit feed back, or motivate more work, it may even highlight new areas that you hadnt originally considered.&lt;br&gt;&lt;br&gt;It also helps you get over the trimming phobia....your almost certainly not going to be able to pack all of your must have features into your first cycle...if you do then your first cycle is too long. At the end of each cycle you can assess if what you have is ready for a production release...you may surprise yourself and be willing to release something before all of the features you thought were originally must haves are available.</description>
		<content:encoded><![CDATA[<p>The XP methodology should work quite well for most game developement by small or one person dev teams.</p>
<p>Similar to what is described here it focuses you on a small subset of features that can be completed within a single release cycle (of 2-4 weeks), at the end of each cycle you should have a functioning programme.</p>
<p>You can then use that to solicit feed back, or motivate more work, it may even highlight new areas that you hadnt originally considered.</p>
<p>It also helps you get over the trimming phobia&#8230;.your almost certainly not going to be able to pack all of your must have features into your first cycle&#8230;if you do then your first cycle is too long. At the end of each cycle you can assess if what you have is ready for a production release&#8230;you may surprise yourself and be willing to release something before all of the features you thought were originally must haves are available.</p>
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