Winding Down

Building Browsergames launched on April 14th, 2008 – almost exactly 11 months ago. In that time, the site has accomplished a lot – we wrote a tutorial, interviewed multiple game creators, and managed to get post-mortems from a handful of different and unique games – like BlackSwordRPG, Booze Quest, Battlemaster, and many others.

Building Browsergames also got a little more public – starting up a Twitter account, becoming a member of 9rules, and forming the PBBG network along with Browser-Based Game Zone and BBG Universe.

I am pretty happy with where Building Browsergames has gotten to – but lately, I’ve been noticing something. The more time I spend writing, the less time I spend creating. At the beginning, Building Browsergames was a fun side project – and now, it’s morphed into a chore. By focusing so much on writing about games, I’ve distracted myself from what I really love – which is creating games.

With that in mind, Building Browsergames is changing gears. I won’t be writing on Monday, or Thursdays – I will now be writing only when I feel I have something useful to say. There won’t be any forced posts or shoddily written tutorials, rushed out under a deadline.

I don’t want Building Browsergames to die. But at the same time, certain circumstances in life have made it impossible for me to maintain a consistent update schedule without severely compromising the quality of my writing – which is not something I want to have happen.

I still want to publish content from other game developers. The PBBG/browsergame niche is so small that there are very few places for a developer’s voice to be heard – and I want Building Browsergames to continue to be one of those places.

With that in mind, the doors are open – anyone who wants to can register for the website, and submit articles for review. I promise to read and review everything that’s submitted, and publish as many viewpoints from as many developers as I can.

I still have plans for Building Browsergames – they are just on hold for now.

I’m extremely grateful for everyone who has e-mailed me and supported me on this – I’ve gotten to talk to some of the developers that I look up to most, in addition to discovering just how many people out there had a passion for developing PBBGs. I’m glad I was able to take it this far, and I hope that things will continue with other people’s contributions.

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Luke is the primary editor of Building Browsergames, and has written a large portion of the articles that you read here. He generally has no idea what to say when asked to write about himself in the third person.

Monday, March 16th, 2009 site
  • jannesiera

    I also want to comment my thanks for the things you've done already. I'm not so worried about the fact that there are going to be less posts, as the quality will be assured!

    I also hope there will be people using this opportunity, to let their voice heared ;-).

  • Thank you Luke for the good work you have done on this blog.
    I was waiting every monday to see what your next post will be.

    I am a bit sad that you are not going to write so often from now on but I know you will do great stuff so Good luck with your projects!

    Please keep us updated on what you are doing :)


  • Mark

    Hope you will be able to make some updates once in a while :)

    I've been working through the tutorial, after creating a load of crappy coded games, and learned a lot!

    Thanks for sharing your knowledge and I hope you can find more time to do the things you love


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Building Browsergames is a blog about browsergames(also known as PBBG's). It's geared towards the beginner to intermediate developer who has an interest in building their own browsergame.


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