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	<title>Comments on: Looking for a tutorial?</title>
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	<link>http://buildingbrowsergames.com/2009/11/18/looking-for-a-tutorial/</link>
	<description>Ever wanted to build a browsergame?</description>
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		<title>By: micster</title>
		<link>http://buildingbrowsergames.com/2009/11/18/looking-for-a-tutorial/comment-page-1/#comment-605</link>
		<dc:creator>micster</dc:creator>
		<pubDate>Sun, 29 Nov 2009 06:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=847#comment-605</guid>
		<description>I&#039;d like to put in my vote for a quest or mission system.</description>
		<content:encoded><![CDATA[<p>I&#39;d like to put in my vote for a quest or mission system.</p>
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		<title>By: micster</title>
		<link>http://buildingbrowsergames.com/2009/11/18/looking-for-a-tutorial/comment-page-1/#comment-577</link>
		<dc:creator>micster</dc:creator>
		<pubDate>Sun, 29 Nov 2009 00:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=847#comment-577</guid>
		<description>I&#039;d like to put in my vote for a quest or mission system.</description>
		<content:encoded><![CDATA[<p>I&#39;d like to put in my vote for a quest or mission system.</p>
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	<item>
		<title>By: Marius</title>
		<link>http://buildingbrowsergames.com/2009/11/18/looking-for-a-tutorial/comment-page-1/#comment-571</link>
		<dc:creator>Marius</dc:creator>
		<pubDate>Wed, 25 Nov 2009 07:52:21 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=847#comment-571</guid>
		<description>I&#039;d like to see a tutorial for security to prevent cheaters and hackers from getting an easy picking. And I support a tutorial for a map that updates without refreshing the page. &lt;br&gt;&lt;br&gt;I&#039;ve been tiped that a map in a browser game could be done by CSS sprites (all the different map variations are put into a single sprite image with equal size) and z-index for layering. &lt;br&gt;&lt;br&gt;Say you have dedicated one CSS layer for terrain, usually this would only be set once and never change. &lt;br&gt;And then you have one layer for various details you&#039;d like to add to the map (cities, structures, items etc)&lt;br&gt;And one last for players and creatures.&lt;br&gt;&lt;br&gt;When a creature moves, you could say that the image displayed in layer 3 should now be swapped...  &lt;br&gt;&lt;br&gt;This would make it possible to update the image without refreshing. I&#039;ve just started to look into this, but my web programming skills are very basic, so I haven&#039;t quite figured out how to make this work as a map for a game. Examples I&#039;ve seen have used mouse over to swap images, which is far from what functionality we&#039;d like in a game map :(</description>
		<content:encoded><![CDATA[<p>I&#39;d like to see a tutorial for security to prevent cheaters and hackers from getting an easy picking. And I support a tutorial for a map that updates without refreshing the page. </p>
<p>I&#39;ve been tiped that a map in a browser game could be done by CSS sprites (all the different map variations are put into a single sprite image with equal size) and z-index for layering. </p>
<p>Say you have dedicated one CSS layer for terrain, usually this would only be set once and never change. <br />And then you have one layer for various details you&#39;d like to add to the map (cities, structures, items etc)<br />And one last for players and creatures.</p>
<p>When a creature moves, you could say that the image displayed in layer 3 should now be swapped&#8230;  </p>
<p>This would make it possible to update the image without refreshing. I&#39;ve just started to look into this, but my web programming skills are very basic, so I haven&#39;t quite figured out how to make this work as a map for a game. Examples I&#39;ve seen have used mouse over to swap images, which is far from what functionality we&#39;d like in a game map <img src='http://buildingbrowsergames.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
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	<item>
		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2009/11/18/looking-for-a-tutorial/comment-page-1/#comment-569</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Tue, 24 Nov 2009 21:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=847#comment-569</guid>
		<description>Lawrence,&lt;br&gt;&lt;br&gt;Are you talking about the Building Browsergames tutorials, or a different&lt;br&gt;set? The Building Browsergames tutorials actually *are* linked, and you can&lt;br&gt;see the progression on the tutorials page at&lt;br&gt;&lt;a href=&quot;http://buildingbrowsergames.com/tutorials/&quot; rel=&quot;nofollow&quot;&gt;http://buildingbrowsergames.com/tutorials/&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Lawrence,</p>
<p>Are you talking about the Building Browsergames tutorials, or a different<br />set? The Building Browsergames tutorials actually *are* linked, and you can<br />see the progression on the tutorials page at<br /><a href="http://buildingbrowsergames.com/tutorials/" rel="nofollow">http://buildingbrowsergames.com/tutorials/</a>.</p>
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		<title>By: Lawrence</title>
		<link>http://buildingbrowsergames.com/2009/11/18/looking-for-a-tutorial/comment-page-1/#comment-568</link>
		<dc:creator>Lawrence</dc:creator>
		<pubDate>Tue, 24 Nov 2009 20:34:59 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=847#comment-568</guid>
		<description>I could be wrong here and just me being stupid, but there are a set of really good tutorials but they sort of need to be linked they are a great series of individual tutorials but need to be linked</description>
		<content:encoded><![CDATA[<p>I could be wrong here and just me being stupid, but there are a set of really good tutorials but they sort of need to be linked they are a great series of individual tutorials but need to be linked</p>
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	<item>
		<title>By: Nick Janssen</title>
		<link>http://buildingbrowsergames.com/2009/11/18/looking-for-a-tutorial/comment-page-1/#comment-567</link>
		<dc:creator>Nick Janssen</dc:creator>
		<pubDate>Tue, 24 Nov 2009 07:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=847#comment-567</guid>
		<description>Hello,&lt;br&gt;&lt;br&gt;I&#039;m particularly curious on how a world map system without refreshing works in a browser game using just Javascript and AJAX. Like SergiuGothic said, it would be nice to view a tutorial on creating a dynamically expanding image (the world map) in your browser.&lt;br&gt;&lt;br&gt;Thank you!</description>
		<content:encoded><![CDATA[<p>Hello,</p>
<p>I&#39;m particularly curious on how a world map system without refreshing works in a browser game using just Javascript and AJAX. Like SergiuGothic said, it would be nice to view a tutorial on creating a dynamically expanding image (the world map) in your browser.</p>
<p>Thank you!</p>
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		<title>By: Dogs</title>
		<link>http://buildingbrowsergames.com/2009/11/18/looking-for-a-tutorial/comment-page-1/#comment-562</link>
		<dc:creator>Dogs</dc:creator>
		<pubDate>Mon, 23 Nov 2009 18:39:45 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=847#comment-562</guid>
		<description>I along with my some friends wish to create a game for the net. We are still working on it. We need your support. I will forward you our problems after I discuss with them.</description>
		<content:encoded><![CDATA[<p>I along with my some friends wish to create a game for the net. We are still working on it. We need your support. I will forward you our problems after I discuss with them.</p>
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		<title>By: sunchaser</title>
		<link>http://buildingbrowsergames.com/2009/11/18/looking-for-a-tutorial/comment-page-1/#comment-561</link>
		<dc:creator>sunchaser</dc:creator>
		<pubDate>Sun, 22 Nov 2009 08:45:05 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=847#comment-561</guid>
		<description>As i am testing the reward system on my topsite i had to make a reward system on the game BS RPG, so i wrote a kind of tutorial. It can be a start and can be of course enhanced and reposted here.&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.topwebgames.it/phpbb/viewtopic.php?f=26&amp;t=18&quot; rel=&quot;nofollow&quot;&gt;http://www.topwebgames.it/phpbb/viewtopic.php?f...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>As i am testing the reward system on my topsite i had to make a reward system on the game BS RPG, so i wrote a kind of tutorial. It can be a start and can be of course enhanced and reposted here.</p>
<p><a href="http://www.topwebgames.it/phpbb/viewtopic.php?f=26&#038;t=18" rel="nofollow"></a><a href="http://www.topwebgames.it/phpbb/viewtopic.php?f.." rel="nofollow">http://www.topwebgames.it/phpbb/viewtopic.php?f..</a>.</p>
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	<item>
		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2009/11/18/looking-for-a-tutorial/comment-page-1/#comment-557</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Sun, 22 Nov 2009 02:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=847#comment-557</guid>
		<description>This has actually already been covered, in the post &quot;Using the &#039;on-view&#039;&lt;br&gt;method instead of cron&quot;. Essentially, you just keep track of timestamps on&lt;br&gt;all of your actions, and only perform the processing required for them when&lt;br&gt;a user actually visits something that would require those calculations to&lt;br&gt;have been performed. That way, you aren&#039;t tying up your server with any more&lt;br&gt;work than it has to do.&lt;br&gt;&lt;br&gt;You can read the actual write-up at&lt;br&gt;&lt;a href=&quot;http://buildingbrowsergames.com/2008/07/18/using-the-on-view-method-instead-of-cron/&quot; rel=&quot;nofollow&quot;&gt;http://buildingbrowsergames.com/2008/07/18/usin...&lt;/a&gt;&lt;br&gt;.</description>
		<content:encoded><![CDATA[<p>This has actually already been covered, in the post &#8220;Using the &#39;on-view&#39;<br />method instead of cron&#8221;. Essentially, you just keep track of timestamps on<br />all of your actions, and only perform the processing required for them when<br />a user actually visits something that would require those calculations to<br />have been performed. That way, you aren&#39;t tying up your server with any more<br />work than it has to do.</p>
<p>You can read the actual write-up at<br /><a href="http://buildingbrowsergames.com/2008/07/18/using-the-on-view-method-instead-of-cron/" rel="nofollow"></a><a href="http://buildingbrowsergames.com/2008/07/18/usin.." rel="nofollow">http://buildingbrowsergames.com/2008/07/18/usin..</a>.<br />.</p>
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	<item>
		<title>By: krie999</title>
		<link>http://buildingbrowsergames.com/2009/11/18/looking-for-a-tutorial/comment-page-1/#comment-556</link>
		<dc:creator>krie999</dc:creator>
		<pubDate>Sun, 22 Nov 2009 02:38:33 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=847#comment-556</guid>
		<description>I was thinking about some example of code on how to &#039;update&#039; the game database on events that should be time triggered. this wouldn&#039;t be really necessary with direct action such as runescape. I was looking for an alternative for cronjobs... and not really conjobs. It would be a little background process that updates the database on actions that the players has started. For example the sending of troops with some sort of traveling time...</description>
		<content:encoded><![CDATA[<p>I was thinking about some example of code on how to &#39;update&#39; the game database on events that should be time triggered. this wouldn&#39;t be really necessary with direct action such as runescape. I was looking for an alternative for cronjobs&#8230; and not really conjobs. It would be a little background process that updates the database on actions that the players has started. For example the sending of troops with some sort of traveling time&#8230;</p>
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