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	<title>Comments on: You should try a NoSQL database today.</title>
	<atom:link href="http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/feed/" rel="self" type="application/rss+xml" />
	<link>http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/</link>
	<description>Ever wanted to build a browsergame?</description>
	<lastBuildDate>Wed, 30 Nov 2011 19:42:01 +0000</lastBuildDate>
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		<title>By: Jul Foi</title>
		<link>http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/comment-page-1/#comment-799</link>
		<dc:creator>Jul Foi</dc:creator>
		<pubDate>Fri, 17 Jun 2011 00:42:01 +0000</pubDate>
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		<description>You can not skip the application layer, since you not auth and verification of the AJAX request.</description>
		<content:encoded><![CDATA[<p>You can not skip the application layer, since you not auth and verification of the AJAX request.</p>
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		<title>By: bsharpe</title>
		<link>http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/comment-page-1/#comment-710</link>
		<dc:creator>bsharpe</dc:creator>
		<pubDate>Wed, 03 Feb 2010 09:26:19 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/#comment-710</guid>
		<description>Thanks for the post on NoSQL.   I can tell you definitely looked into it a bit.   I&#039;m just beginning to see projects at work that will benefit from these sorts of systems.&lt;br&gt;&lt;br&gt;Another benefit is that they speak JSON natively -- AJAX calls can query the DB directly skipping the application layer (and therefore speedier).   Mongo really needs to beef up security for this to be mainstream though.</description>
		<content:encoded><![CDATA[<p>Thanks for the post on NoSQL.   I can tell you definitely looked into it a bit.   I&#39;m just beginning to see projects at work that will benefit from these sorts of systems.</p>
<p>Another benefit is that they speak JSON natively &#8212; AJAX calls can query the DB directly skipping the application layer (and therefore speedier).   Mongo really needs to beef up security for this to be mainstream though.</p>
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		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/comment-page-1/#comment-709</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Tue, 02 Feb 2010 20:08:35 +0000</pubDate>
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		<description>You can do that, sure - but when it comes to extracting those&lt;br&gt;contents, what do you do? Either way, you&#039;re working around a&lt;br&gt;limitation of your technology - whether you&#039;re adding lots of columns,&lt;br&gt;or storing what should be two columns inside of one.</description>
		<content:encoded><![CDATA[<p>You can do that, sure &#8211; but when it comes to extracting those<br />contents, what do you do? Either way, you&#39;re working around a<br />limitation of your technology &#8211; whether you&#39;re adding lots of columns,<br />or storing what should be two columns inside of one.</p>
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		<title>By: Dennis</title>
		<link>http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/comment-page-1/#comment-708</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Tue, 02 Feb 2010 18:18:12 +0000</pubDate>
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		<description>Oh, my comment wasn&#039;t very clear. Sorry.&lt;br&gt;&lt;br&gt;You wrote:&lt;br&gt;&gt; All you have to do is check which attributes you quest has, and write your &lt;br&gt;&gt; code to work around them&lt;br&gt;&lt;br&gt;If I add a &quot;attributes&quot;-column to my relational database, I can store contents like &quot;kill(goblins,20);talk(goblinherder)&quot;. &lt;br&gt;Isn&#039;t that pretty much the same as the attributes in a schema-less database?&lt;br&gt;&lt;br&gt;The quest type would be obsolete, as I can mix different types in one quest. Even if I had a class &quot;Quest&quot; in my code, the property &quot;Type&quot; wouldn&#039;t make any sense to me.</description>
		<content:encoded><![CDATA[<p>Oh, my comment wasn&#39;t very clear. Sorry.</p>
<p>You wrote:<br />&gt; All you have to do is check which attributes you quest has, and write your <br />&gt; code to work around them</p>
<p>If I add a &#8220;attributes&#8221;-column to my relational database, I can store contents like &#8220;kill(goblins,20);talk(goblinherder)&#8221;. <br />Isn&#39;t that pretty much the same as the attributes in a schema-less database?</p>
<p>The quest type would be obsolete, as I can mix different types in one quest. Even if I had a class &#8220;Quest&#8221; in my code, the property &#8220;Type&#8221; wouldn&#39;t make any sense to me.</p>
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		<title>By: Luke</title>
		<link>http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/comment-page-1/#comment-707</link>
		<dc:creator>Luke</dc:creator>
		<pubDate>Tue, 02 Feb 2010 03:24:32 +0000</pubDate>
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		<description>The benefit comes up when you find that you want to create hybrids of&lt;br&gt;different objects. If you want to have a quest that requires killing&lt;br&gt;things *and* delivering a package, how do you do that when you only&lt;br&gt;have one column to track the quest type in? Do you add a new quest&lt;br&gt;type, and duplicate the code for killing and delivering quests?</description>
		<content:encoded><![CDATA[<p>The benefit comes up when you find that you want to create hybrids of<br />different objects. If you want to have a quest that requires killing<br />things *and* delivering a package, how do you do that when you only<br />have one column to track the quest type in? Do you add a new quest<br />type, and duplicate the code for killing and delivering quests?</p>
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		<title>By: Dennis</title>
		<link>http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/comment-page-1/#comment-706</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Tue, 02 Feb 2010 02:27:10 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/#comment-706</guid>
		<description>Thanks for this post. &lt;br&gt;But what&#039;s the benefit against adding a column &quot;attributes&quot; to my items-table? The development-costs seems to be the same. In both cases i have to check for each attribute and call the handler.</description>
		<content:encoded><![CDATA[<p>Thanks for this post. <br />But what&#39;s the benefit against adding a column &#8220;attributes&#8221; to my items-table? The development-costs seems to be the same. In both cases i have to check for each attribute and call the handler.</p>
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		<title>By: Dirk</title>
		<link>http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/comment-page-1/#comment-705</link>
		<dc:creator>Dirk</dc:creator>
		<pubDate>Tue, 02 Feb 2010 01:38:36 +0000</pubDate>
		<guid isPermaLink="false">http://buildingbrowsergames.com/2010/02/01/you-should-try-a-nosql-database-today/#comment-705</guid>
		<description>You should try an Entity System: &lt;a href=&quot;http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/&quot; rel=&quot;nofollow&quot;&gt;http://t-machine.org/index.php/2007/09/03/entit...&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You should try an Entity System: <a href="http://t-machine.org/index.php/2007/09/03/entity-systems-are-the-future-of-mmog-development-part-1/" rel="nofollow"></a><a href="http://t-machine.org/index.php/2007/09/03/entit.." rel="nofollow">http://t-machine.org/index.php/2007/09/03/entit..</a>.</p>
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