askthereaders
Who should Building Browsergames approach?
Since the beginning, Building Browsergames has attempted to focus on equipping developers who are interested in building their own browsergames with the tools that they need to do that - and succeed. One of those tools is good advice - which can only be gathered by having developers who have already been ‘in the trenches’ with their own games write about their experiences.
In order to gather that advice, I’ve been e-mailing owners and administrators of games - trying to gather their opinions and thoughts so that I can share them with you. However, it has been difficult to pick which games to approach - what makes one game better than another? What makes one game developer more qualified to offer advice than another?
Answering those questions and deciding which games to approach is pretty difficult - and while I think I’ve made some decent choices on who to approach and who not to, I’m sure that there are game owners that people would like me to approach that I haven’t even heard of.
Whose advice would you be interested in hearing? Which games would you be interested in having me approach for post-mortems? Which game developers would you like to hear thoughts from? Send me an e-mail at buildingbrowsergames@gmail.com, or leave your thoughts in the comments. I promise that for each game or developer mentioned, I will do my best to see if they would be interested in sharing something with Building Browsergames - whether it’s an interview, an article, a post-mortem, or something entirely different.
Ask the readers: what’s holding you back?
Are you working on building a browsergame? Have you got all your ideas carefully sketched out and organized, so that you know exactly what to build? Have you designed your game’s database properly? Figured out what makes your game unique? Started?
It might sound surprising, but a lot of the great ideas out there never start. They get planned and planned to death, and there are dozens of ideas on how to build them, but they never actually get implemented.
Are you having this problem? What’s holding you back? Is it a lack of time? A problem making some sort of difficult decision? Trouble making up your mind in regards to a certain approach or language? A lack of resources?
What’s holding you back from building your own browsergame? Why haven’t you started?
Building Browsergames exists to try and help people who are interested in building a browsergame, but aren’t sure what step to take next - and that means that we’d like to help you as much as we can towards your goal. Send an e-mail to buildingbrowsergames@gmail.com and tell us: what’s holding you back?
Ask the readers: which advertising network do you use?
After building a browsergame, most browsergame creators come up with a way for their game to make money. Typically this takes the form of paid subscriptions, sponsorships, or advertising.
Today, I want to talk to the readers who have created a browsergame that is currently using advertising as a revenue source: which network are you using?
There are a multitude of different advertising networks out there, and many different models: pay-per-impression, pay-per-click, and many more. I would like to talk to the creators of browsergames that are currently serving advertisements, to find out which advertising networks are best suited to being used in a browsergame.
If you are currently the owner or developer of a browsergame that is running advertisements, please send me an e-mail at buildingbrowsergames@gmail.com with which advertising network you’re using, and what your thoughts are on it - I’ll try to compile all of your responses, and post them all here once I know a little more.