Archive for the ‘frustrations’ Category
Wednesday, May 21st, 2008
One of the things that all of the forms we've built so far have been missing is something that virtually every browsergame worth its salt has: inputs that remember their old values.
You can see this in action on virtually any website you visit, whether it's a browsergame or not. You ...
Posted in design, frustrations | 4 Comments »
Thursday, May 15th, 2008
Ajax is defined as 'Asynchronous Javascript And XML', and is used to allow pages to update small pieces of themselves, without needing to refresh the page. But does your game need it?
While most developers have been eager to adopt Ajax and build it into any(and sometimes all) of their projects, ...
Posted in design, frustrations, interface | No Comments »
Thursday, May 8th, 2008
It's happened to all of us. You visit a website and try to get somewhere that looks interesting, and suddenly you see a "Whoops, you need to be logged in to see this!". So you click on the register button, and you get the standard registration form: username, password, password ...
Posted in design, frustrations | No Comments »