Choosing a Language

When building a browsergame, there are a lot of choices to be made. Will it be turn-based or real-time? Will it have advertisements? Will I charge people to play? But one question that you need to answer early on in your development process is: what language will it be built in? To begin with, you […]

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Why you should be hashing sensitive data

When most people think about security, they think about a login/registration system. They usually don’t tend to think about what you need to protect most – a user’s data. Take, for example, the simple authentication system we built in the last two posts. In both of those cases, there was at least one line of […]

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