BBGameZone PBBG Contest 2010

It’s that time of year again – time for another PBBG Contest, hosted by the Browser-Based Game Zone! Here are the rules for the new contest: The contest runs for one month this time (instead of 2 last time) – it starts today, and ends on the 18th of february. Competitors are allowed to enter […]

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Christmas Survey Results

First off, a big thank you to everyone who filled out the survey – I’ve gotten confirmation on a lot of the plans that are being put into place, in addition to meeting a few more people who would be interested in writing for Building Browsergames (if you filled out the survey and gave me […]

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Interview: Jodie from Shadowlack

I recently stumbled accross Shadowlack, which is (according to the website) “a Science Fantasy Play-By-Post RPG”. I thought that it might be interesting to hear some thoughts from someone running a game that isn’t based on the mafia or vampires. I managed to get in touch with Jodie Struthers, who’s been running Shadowlack for an amazing eight […]

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Postmortem: Mecha Asylum

The time span of Mecha Asylum was three months, from development to completion, and not including planning. The planning stage consisted of several posts hashing out the ideas that would be implemented in the game. There wasn’t much of a debug stage, I lumped that in with the development. The cycle was prototype-develop-test, which allowed […]

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Build an API for the Browser Game

It might not make sense from the perspective that most browser games require that players access the game from the browser. Actually, in most cases, it is the only way available to the player, even if you do build the API. If done correctly, the API will add additional incentive to play your game, but […]

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Announcing the PBBG Network!

If you’re at all interested in developing browsergames, you may have noticed that the number of websites relaetd to the topic is sort of…small. Now, that’s not to say that none of them are good or anything – just that the selection is limited. And with a number of sites vying to be the be-all-and-end-all […]

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Post-Mortem: Rawrmy

Browser-Based Game Zone’s PBBG Contest comes to a close today, and the month of judging will begin – unfortunately, without Rawrmy. Due to unforeseen circumstances, I was unable to complete Rawrmy in the time allotted – but that doesn’t mean that I didn’t give it a fair shot. What Went Right A few decisions that […]

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Rawrmy Drops Out

Browser-Based Game Zone’s PBBG Contest will be coming to a close this week, on December 11th. While Rawrmy was entered in the contest, I am afraid that Rawrmy will have to drop out of the running. While the time allotted for the contest was more than adequate, too many distractions came up that prevented me […]

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How much information do you need?

I recently attempted to sign up for a game, only to find that the registration form for the game in question looked something like this: Registration Form When users first look at your game, something has to entice them – and the experience between that initial enticement and actually playing the game is what makes […]

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