Fleshing out Rawrmy

This week was spent trying to flesh out more of Rawrmy. While most of the systems in the game are built and in place, the game is currently extremely short – in order for it to be a serious contender at all, it will need to have a lot more content. With that in mind, […]

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Rawrmy’s Combat System Refresh

This week was spent fleshing out Rawrmy’s combat system, and building in some of the more ‘traditional’ elements – like experience, levels, and hit points. I’ve been struggling for the last few weeks to try and find a way to make combat ‘fun’ – while it’s a big part of a lot of browsergames, it’s […]

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Rawrmy’s Combat System

This week was spent refining Rawrmy’s combat system. Initially, the combat system for Rawrmy was built as a bit of an after-thought; while it’s a part of the game, it’s definitely not the primary focus of the game. With that being said, the combat system was fairly simple: Rawrmy’s Combat System in action As you […]

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Our current database structure

As we’ve been working through our tutorial, our database has undergone a lot of different changes. Sometimes columns were added to tables to accommodate new features, and sometimes tables were removed entirely. At any rate, it is clear to see that as our game has grown more complex, so has our database structure. For someone […]

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Rawrmy’s Crafting System

This week was spent working on Rawrmy’s escort and crafting system. One of the things that I struggled with this week was the limitations of Django’s queryset API – while it’s both powerful and flexible, there are a few things that it cannot do. This problem reared it’s head when I was working on the […]

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Rawrmy’s Inventory

This week, I focused on developing Rawrmy’s inventory system. The typical inventory system is fairly simple: you have the player who owns the item, the item itself, and (perhaps) the quantity of the item. One of the nicer features of Django that building the inventory system has introduced me to is reverse relations; they make […]

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Adding Value to your game

One of the questions that a lot of browsergame developers frequently come up against when they are ready to release their game to the world is “what sort of extras should my site have?”. The extras I’m talking about are small, “value-added” additions to your game – things like wikis, forums, and a development blog. […]

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