Post Mortem: Wargames 2.0

History of WarGames 2.0: My name is Ron Rejwan, and I’ve created a relatively small game called WarGames 2.0, which at the time of this document being written has approximately 45,000 registered users. WarGames is the very classical definition of a browser-game – it runs on your browser, requires no downloads, supports all the major […]

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Building Browsergames: Buying Armor (Perl)

For all that we’ve built weapons into our game, we’re still missing armor! Today we will be starting on the code for our armor system. To start off, check out a copy of the source code for our tutorial: svn checkout http://building-browsergames-tutorial.googlecode.com/svn/trunk/perl/pbbg tutorial -r 30 With that finished, we’re ready to start writing some code. […]

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Making Quests: Part 1, Design

Quests are an integral part of the single player game experience. In some games, the entire purpose of playing the experience is to fulfill a quest. In many games, quests are filler and are there as a way for players to get accustomed to the game environment or just to give them something to do […]

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Building Browsergames: Buying Armor (PHP)

While we’ve built and integrated a weapons system into our game, we’re still missing something that (most) other games have – armor! Today we will be laying the initial groundwork down for our armor system. To begin with, check out a copy of the source code for our tutorial: svn checkout http://building-browsergames-tutorial.googlecode.com/svn/trunk/php/pbbg tutorial -r 26 […]

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Conversion: Games to Cash

Motivation Developers are often motivated by the challenge associated with developing a fun PBBG, not necessarily the financial success it could lead to. Vanity is a core component not only in gaming, but in game development too. In fact you can easily monetize a visual PBBG by selling in-game items that simply look cool, even […]

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