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	<title>Building Browsergames &#187; google</title>
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	<description>Ever wanted to build a browsergame?</description>
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		<title>Using Google in your game</title>
		<link>http://buildingbrowsergames.com/2009/03/02/using-google-in-your-game/</link>
		<comments>http://buildingbrowsergames.com/2009/03/02/using-google-in-your-game/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 14:00:39 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[misc]]></category>
		<category><![CDATA[api]]></category>
		<category><![CDATA[google]]></category>

		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=784</guid>
		<description><![CDATA[Sure, Google is the king of web search right now &#8211; but did you know that there are a few other services Google provides that you can use in your game?
Google Apps
Google Apps allows you to set up your own suite of Google-driven applications, for free &#8211; giving you shared documents, e-mail, calendars, and wikis. [...]]]></description>
			<content:encoded><![CDATA[<p>Sure, Google is the king of web search right now &#8211; but did you know that there are a few other services Google provides that you can use in your game?</p>
<h2>Google Apps</h2>
<p><a href='http://www.google.com/apps/intl/en/group/index.html'>Google Apps</a> allows you to set up your own suite of Google-driven applications, for free &#8211; giving you shared documents, e-mail, calendars, and wikis. If you have control of your domain&#8217;s DNS records and haven&#8217;t already set up any MX records for another service, I would highly recommend Google Apps for your e-mail &#8211; I&#8217;ve been using the service for the last 6 months on a number of side projects, and haven&#8217;t had to deal with any headaches or downtime. Also, a 99.9% uptime guarantee is great if(like me) your core competency is development instead of e-mail.</p>
<h2>Google Ajax APIs</h2>
<p>Google also makes available a large number of <a href='http://code.google.com/apis/ajax/'>Ajax APIs</a> for developers &#8211; which lets you build things like Google Maps into your game, for free. One of the more useful APIs that they make available is their <a href='http://code.google.com/apis/ajaxlibs/'>Ajax Libraries API</a> &#8211; which means that you no longer have to worry about hosting your own copy of the core libraries for the javascript framework you&#8217;re using. The benefit of using Google&#8217;s Ajax Libraries API comes from caching, primarily &#8211; if users have visited a page that used the Google Ajax Libraries API before they visit your site, the javascript will be cached &#8211; which means that&#8217;s one piece of code their browser won&#8217;t need to fetch again when they visit your page. In the end, this results in a speed boost for your site &#8211; and even if the user <strong>doesn&#8217;t</strong> have the library cached yet, Google&#8217;s servers are configured with optimal performance and cachability in mind, so you don&#8217;t need to worry about doing that yourself.</p>
<p>Those are just two of the services Google offers that are useful to browsergames and not every developer knows about; are there any other Google tools your game is using?</p>
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