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	<title>Building Browsergames &#187; orionsbelt</title>
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		<title>Post Mortem &#8211; Orion&#8217;s Belt</title>
		<link>http://buildingbrowsergames.com/2009/02/20/post-mortem-orions-belt/</link>
		<comments>http://buildingbrowsergames.com/2009/02/20/post-mortem-orions-belt/#comments</comments>
		<pubDate>Fri, 20 Feb 2009 14:00:11 +0000</pubDate>
		<dc:creator>donbonifacio</dc:creator>
				<category><![CDATA[motivation]]></category>
		<category><![CDATA[postmortem]]></category>
		<category><![CDATA[orionsbelt]]></category>

		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=748</guid>
		<description><![CDATA[Hello, my name is Pedro Santos and I&#8217;m one of the developers of Orion&#8217;s Belt (OB). Orion&#8217;s Belt is a tactical mmo where the player has to manage planets and explore the universe. There are a lot of games of this genre, but OB differs because it&#8217;s very tactical, on very different levels. We didn&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>Hello, my name is Pedro Santos and I&#8217;m one of the developers of <a href="http://www.orionsbelt.eu">Orion&#8217;s Belt</a> (OB). Orion&#8217;s Belt is a tactical mmo where the player has to manage planets and explore the universe. There are a lot of games of this genre, but OB differs because it&#8217;s very tactical, on very different levels. We didn&#8217;t want to make just another clone so we invested a lot of time designing a new game with lots of interesting features.</p>
<p>We started to develop OB for a school project, 7 years ago. Soon after we launched the game and kept it as a hobby for about 5 years. All that time we learned that we didn&#8217;t had a scalable game, and we had many difficulties to maintain the game. Â But the experience running the game was very valuable, because we learned several useful things:</p>
<ul>
<li>Technical skills aren&#8217;t important &#8211; no one cares about the site being made on tech X or Y, they just want it running and bug free</li>
<li>Having a pretty website is very important for converting new visitors&#8230;</li>
<li>&#8230;but good game play is what keeps them around</li>
<li>Having a quality website, and an excellent game play is worthless, if you don&#8217;t get people to see it!</li>
</ul>
<p>This last point was our biggest problem! We only targeted the Portuguese market, and in about five years, we got ~5000 registrations. That is a very small quantity! One thing is a player registering, playing, doesn&#8217;t liking, and moving on. That is normal, there will always be people that doesn&#8217;t like the game. But they should at least try it, to know about it.</p>
<p>After realizing the problem, we searched for solutions. How to property promote a browser game? That is, with a limited budget of course. We are still working on that, but now that we learned that our biggest problem was distribution, we&#8217;ll be less likely to fall on the same problem again. At least we hope so. <img src='http://buildingbrowsergames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>All that time running the first version of OB, we had a great community supporting us, and that made us go on. A couple of years ago our current employer found us and he liked our work and and project so much that he decided to fund a new version, without any of the problems of the previous one. We have been spending the last six months working full time on OB, and getting paid for it! It&#8217;s like a dream come true, after a lot of hard work. And now we have a marketing department to assist us on promoting the game.</p>
<p>So, if you&#8217;re starting or running a small browser game, don&#8217;t give up, focus and work hard. There&#8217;s a huge market and we all have a place on it. Also, network like hell and share ideas with other developers.</p>
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