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	<title>Building Browsergames &#187; refresh</title>
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		<title>Rawrmy&#8217;s Combat System Refresh</title>
		<link>http://buildingbrowsergames.com/2008/11/24/rawrmys-combat-system-refresh/</link>
		<comments>http://buildingbrowsergames.com/2008/11/24/rawrmys-combat-system-refresh/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 14:00:31 +0000</pubDate>
		<dc:creator>Luke</dc:creator>
				<category><![CDATA[code]]></category>
		<category><![CDATA[combat]]></category>
		<category><![CDATA[contest]]></category>
		<category><![CDATA[diaryofabrowsergame]]></category>
		<category><![CDATA[doab]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[rawrmy]]></category>
		<category><![CDATA[refresh]]></category>

		<guid isPermaLink="false">http://buildingbrowsergames.com/?p=577</guid>
		<description><![CDATA[This week was spent fleshing out Rawrmy&#8217;s combat system, and building in some of the more &#8216;traditional&#8217; elements &#8211; like experience, levels, and hit points.
I&#8217;ve been struggling for the last few weeks to try and find a way to make combat &#8216;fun&#8217; &#8211; while it&#8217;s a big part of a lot of browsergames, it&#8217;s a [...]]]></description>
			<content:encoded><![CDATA[<p>This week was spent fleshing out Rawrmy&#8217;s combat system, and building in some of the more &#8216;traditional&#8217; elements &#8211; like experience, levels, and hit points.</p>
<p>I&#8217;ve been struggling for the last few weeks to try and find a way to make combat &#8216;fun&#8217; &#8211; while it&#8217;s a big part of a lot of browsergames, it&#8217;s a part that (I think) could use a little bit more polish in most of them. Fighting monster after monster after monster isn&#8217;t fun &#8211; it&#8217;s only a means to an end. I think that even the boring parts of the game should still be fun. With that in mind, I set out to build a combat system that would achieve two things:</p>
<ol>
<li>Be a combat system.</li>
<li>Be fun.</li>
</ol>
<p>After thinking and pondering, I believe that I&#8217;ve finally come up with a system that works(and you&#8217;ll probably be able to figure out how it works in the screenshot below).</p>
<div id="attachment_579" class="wp-caption alignnone" style="width: 310px"><a href="http://buildingbrowsergames.com/blog/wp-content/uploads/2008/11/picture-7.png"><img src="http://buildingbrowsergames.com/blog/wp-content/uploads/2008/11/picture-7-300x182.png" alt="Rawrmy\&#039;s refreshed combat system" title="Rawrmy Combat" width="300" height="182" class="size-medium wp-image-579" /></a><p class="wp-caption-text">Rawrmy's refreshed combat system</p></div>
<p>A little bit more time was also spent fleshing out the different areas of the game &#8211; and they&#8217;re what I will be working on now. I am afraid that my schedule has been getting busier and busier, lately &#8211; which means I can&#8217;t devote as much time to Rawrmy as I would like to. While I am still hoping to have something releasable by the contest due date, I don&#8217;t think it will be quite as strong an entry as I would have liked.</p>
<h2>Completed this week:</h2>
<ul>
<li>Combat system refresh &#8211; the combat system is now a little more fun to use, in addition to more challenging for players who have gotten to the higher experience levels.</li>
</ul>
<h2>Still to do:</h2>
<ul>
<li>Content needs fleshing out &#8211; while this combat switch has made Rawrmy &#8216;feature complete&#8217;, it hasn&#8217;t made it <strong>solid</strong> yet. There needs to be a lot of polishing done in regards to content, areas, and the way that in-game items work.</li>
</ul>
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