Hosting Review: Slicehost

As you may or may not know, Building Browsergames was offline for a short while this weekend. I was transferring Building Browsergames from running off of my own, dedicated server to a Virtual Private Server from Slicehost. Now, you may be wondering exactly why I made the switch – and it’s a fair question to […]

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Spreadsheets are your friend

I use Excel, but there are other spreadsheet programs out there. OpenOffice’s Calc is a good free app alternative. That being said, I will be using Excel’s functions and while Calc’s may be similar, I cannot guarantee they are the same. We will build a spreadsheet together and in the process go over some useful […]

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Balancing your game: real-time or actions-based?

While you’re building your browsergame, there’s one important point to consider: balancing your game. A lot of developers create browsergames without thinking about balancing them first – this usually tends to result in games that are released with some serious balance issues. Certain characters might be over-powered in comparison to others, and certain items might […]

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Cool Stuff: javascript 3d starmap prototype

As you’re building your own browsergame, you will stumble across a variety of technologies and approaches that you can use to set your game apart. Some creators use Javascript to achieve this through enhanced interfaces, and others build interesting gameplay mechanics. One interesting element that has recently come into play in the realm of Javascript […]

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Important Design Choices

We’ve already built an items system for our game, in addition to writing code to retrieve our items. But one thing that we haven’t done yet is plan out what sorts of items there should be in our game. Should there by usable items? Should players be allowed to have one weapon, two weapons, or […]

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Monetizing Your Game

One of the cooler aspects of building a browsergame is that there’s a potential to make money off of it. While you won’t make millions overnight, you can still make a little bit – at least enough to offset your costs and then some. And if your game does take off, you’ll be laughing all […]

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