Getting the word out

So you’ve managed to finish your game, have you? It’s all polished and ready to go, and you’re about to open the gates to the hordes of players out there. But do they know about it? A lack of some sort of advertising or marketing can kill your game’s launch. Word of mouth alone will […]

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Writing Help Files

At some point in life, there comes a time when we realize that we don’t know everything. For some people this is later in life, while some realize it early on. In most cases, people who have realized this will try to find some sort of tool or instruction that will help them figure out […]

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Making your forms remember their values

One of the things that all of the forms we’ve built so far have been missing is something that virtually every browsergame worth its salt has: inputs that remember their old values. You can see this in action on virtually any website you visit, whether it’s a browsergame or not. You type some text into […]

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Making your forms auto-focus

One of the small, hard to notice features that I’ve encountered on a few games and grown to love is that of the auto-focusing form field. When you go to login or register, as long as your web browser has Javascript enabled, you’ll automatically be able to type into the first textbox that you need […]

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Planning your game: the Design Document

You’re set. You’ve chosen a language and a webhost, and now you’re ready to sit down and start hacking away at building your game. You’ve got a pretty cool idea that you’re excited to turn into something. A browsergame is a pretty big undertaking. Where will you start? For a lot of people, that one […]

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